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Showing 1 to 20 of 25 for “"extended reality (XR)"”.

  1. Building the Foundations and Experiences of 6G and Beyond Networks: A Confluence of THz Systems, Extended Reality (XR), and AI-Native Semantic Communications

    … wireless systems. Then, given that extended reality (XR) will be a staple application of 6G systems, a novel risk and tail-based performance analysis is proposed to evaluate the instantaneous performance of THz bands for specific ultimate virtual reality (VR) services. Here, the …

    vt Repository record for Building the Foundations and Experiences of 6G and Beyond Networks: A Confluence of THz Systems, Extended Reality (XR), and AI-Native Semantic Communications (opens in a new tab)

  2. EXPLORING KEY DECISION MAKERS’ PERCEPTIONS AND EXPERIENCES OF EXTENDED REALITY USE FOR WORKFORCE DEVELOPMENT IN MINING FIELD SERVICES

    … DECISION MAKERS’ PERCEPTIONS AND EXPERIENCES OF EXTENDED REALITY (XR) USE FOR WORKFORCE DEVELOPMENT IN MINING FIELD SERVICES Significant workforce issues confront the mining sector, such as a lack of skilled workers, an aging workforce that is approaching retirement, and the need for new skills …

    penn Repository record for EXPLORING KEY DECISION MAKERS’ PERCEPTIONS AND EXPERIENCES OF EXTENDED REALITY USE FOR WORKFORCE DEVELOPMENT IN MINING FIELD SERVICES (opens in a new tab)

  3. Automated UI Exploration of VR Environments

    Virtual Reality (VR) and Augmented Reality (AR), collectively referred to as Extended Reality (XR), are emerging technologies that have rapidly gained popularity in recent years, due to advancements in headset hardware and hand-tracking software. The spread of Extended Reality (XR), and of the …

    uic

  4. The First Signs of Vision

    … Explosion to present day through the use of extended reality (XR) environments. Our goal is to communicate and educate about the evolutionary timescale to help our audience understand 1) the history of vision and intelligence and 2) how vision came to be and why it is the way it is. In …

    mit Repository record for The First Signs of Vision (opens in a new tab)

  5. Generative AI for Human-Centric Design in Extended Reality Applications

    Extended Reality (XR) technologies are increasingly used as platforms for design, collaboration, and simulation, while recent advances in generative AI have enabled new forms of content creation within immersive environments. Despite this convergence, there remains a limited understanding of how …

    uic

  6. An Examination of Presence and Engagement in Video Conferencing Systems and Virtual Environments

    Extended Reality (XR) is an upcoming field of technology that has garnered interest from researchers in the last few decades. This increased interest is largely due to the development of powerful hardware like the Microsoft HoloLens, Oculus Quest and the Magic Leap. Several companies like …

    vt Repository record for An Examination of Presence and Engagement in Video Conferencing Systems and Virtual Environments (opens in a new tab)

  7. REPLACING POWERPOINT WITH EXTENDED REALITY FOR MARINE CORPS PLANNING, CONCEPTS OF OPERATIONS, AND AFTER ACTION REPORTS

    … in a digital 3-dimensional environment with extended reality (XR). The alternatives presented in the survey were based on extensive market research conducted for this project in the different fields of the XR environment, including virtual reality (VR), augmented reality (AR), and mixed …

    nps Repository record for REPLACING POWERPOINT WITH EXTENDED REALITY FOR MARINE CORPS PLANNING, CONCEPTS OF OPERATIONS, AND AFTER ACTION REPORTS (opens in a new tab)

  8. Superfuture: How global superminds can use immersive experiences to build a positive future

    … a broad range of immersive experience including: Extended reality (XR, virtual reality (VR), augmented reality (AR), mixed reality (MR), artificial intelligence (AI), games, 360 cameras and location based experiences (LBE) in interesting and unique ways.

    mit Repository record for Superfuture: How global superminds can use immersive experiences to build a positive future (opens in a new tab)

  9. Exploring Bidirectional Interfaces and Precise Input with Personal Devices in Extended Reality

    The integration of smartphones with Extended Reality (XR) environments presents significant opportunities to enhance user interactions by leveraging the strengths of both mobile devices and Head-Mounted Displays (HMDs). This thesis addresses critical challenges in cross-device computing, focusing …

    toronto-retro Repository record for Exploring Bidirectional Interfaces and Precise Input with Personal Devices in Extended Reality (opens in a new tab)

  10. The corpus, word list, and usability analysis for the corpus of extended reality

    … participants. The curation of the Corpus of Extended Reality (CoXR), a discipline within Computer Science, and its word list, the CoXR Word List, capture the language structures that are specific to the discipline of Extended Reality (XR). The CoXR Word List additionally includes hyphenated …

    colostate Repository record for The corpus, word list, and usability analysis for the corpus of extended reality (opens in a new tab)

  11. Musical XR & Spatial Audio: Developing Virtual Environments for Research in Music Composition and Performance

    … explores the convergence of spatial audio and Extended Reality (XR) technologies to advance the field of music composition and performance. It addresses fundamental gaps in the understanding and application of these technologies in creating immersive musical experiences. The research focuses on …

    trento Repository record for Musical XR & Spatial Audio: Developing Virtual Environments for Research in Music Composition and Performance (opens in a new tab)

  12. MusiKeys: Exploring Auditory-Physical Feedback Replacement for Mid-Air Text-Entry

    Extended reality (XR) technology is positioned to become more ubiquitous in life and the workplace in the coming decades, but the problem of how to best perform precision text-entry in XR remains unsolved. Physical QWERTY keyboards are the current standard for these kind of tasks, but if they are …

    vt Repository record for MusiKeys: Exploring Auditory-Physical Feedback Replacement for Mid-Air Text-Entry (opens in a new tab)

  13. Designing Future Interactions for Situated Extended Reality Maps

    … and visualization of maps situated in Extended Reality (XR) environments, with a focus on innovative approaches to map navigation and manipulation suited to various domains, including cartography, geosciences, architecture, and building information management. In Chapter 3 I investigate …

    calgary Repository record for Designing Future Interactions for Situated Extended Reality Maps (opens in a new tab)

  14. Collaborative Multimodal XR-based Training Environments for Collocated Medical Teams

    Collaborative Extended Reality (XR) systems hold growing promise as training platforms in domains that demand high levels of coordination, communication, and shared situational awareness. However, the current landscape of XR-based training tools remains predominantly focused on individual skill …

    vt Repository record for Collaborative Multimodal XR-based Training Environments for Collocated Medical Teams (opens in a new tab)

  15. Assessing the potential of mixed reality for landscape architecture

    Virtual reality (VR), mixed reality (MR), and augmented reality (AR) technology has improved over the last decade, and multiple industries have begun to utilize the technology. Some researchers claim that a collective term for virtual reality, mixed reality, and augmented reality should be …

    uiuc Repository record for Assessing the potential of mixed reality for landscape architecture (opens in a new tab)

  16. Beyond the Screen: The Integration of XR Media in Canadian Cultural Institutions

    The integration of Extended Reality (XR), encompassing Virtual Reality (VR) and Augmented Reality (AR) represents a paradigm shift in contemporary art and media landscapes. While XR permeates sectors ranging from gaming, real estate, advertising to education, its foray into cultural institutions …

    york Repository record for Beyond the Screen: The Integration of XR Media in Canadian Cultural Institutions (opens in a new tab)

  17. Aeroverse: Aerospace Education in Extended Reality

    … to accommodate new cutting-edge technologies. Extended reality (XR), which encompasses augmented (AR) and virtual reality (VR), is an example of such technology. In recent years, VR has seen an increase in usage in education as a novel way to provide students with immersive learning …

    mit Repository record for Aeroverse: Aerospace Education in Extended Reality (opens in a new tab)

  18. A Trustworthy Deep Reinforcement Learning Framework for Slicing in Next-Generation Open Radio Access Networks

    … streaming to latency-intolerant services such as extended reality (XR) applications. Intelligent resource management algorithms are essential to ensuring these services simultaneously meet their performance requirements. While deep reinforcement learning (DRL) has shown promise in managing …

    queens Repository record for A Trustworthy Deep Reinforcement Learning Framework for Slicing in Next-Generation Open Radio Access Networks (opens in a new tab)

  19. Human-Computer Interaction in Extended Reality: Exploring the Impact of Visual Guidance on User Performance and Human Factors

    Extended Reality (XR) technologies, such as Augmented Reality (AR) and Virtual Reality (VR), are increasingly used for workforce augmentation in industrial environments. The ability of XR technologies to overlay visual cues within a user’s field of view enables unique forms of instructional design …

    cambridge Repository record for Human-Computer Interaction in Extended Reality: Exploring the Impact of Visual Guidance on User Performance and Human Factors (opens in a new tab)

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