Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
Results
Showing 1 to 5 of 5 for “"experimental spaces"”.
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CONTAINERS OF ELECTRONIC ART: DISPLAYING ELECTRONIC ART IN ‘WHITE CUBE’ AND EXPERIMENTAL SPACES
… within different types of art institutional spaces? Second, what does this reveal about the space? In order to answer these questions, this thesis researches electronic artworks found in three case studies: the Agnes Etherington Art Centre and the Koffler Gallery, presented together to …
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On actino-chemical reactions: J.F.W. Herschel’s photographic spectra with botanical matter
… A substantial, albeit fragmented, body of experimental records is held in several archives, indicating a much more complex scope of spectral, chemical, and photographic experimentation. With this thesis, I study the scope, conduct and context of the experiments. I employ the re-creative …
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DENTRO IL PARADOSSO COSTIERO. Un approccio transdisciplinare per un paesaggio instabile
… and design methodologies by developing flexible, experimental, immersive, and evolutionary approaches capable of transcending their disciplinary boundaries to read the dynamics of coastal landscape transformation and accompany its evolution. In recent years, a growing number of art research has …
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Critique and Neoliberalism's Critics: Art, Activism, and Uncertainty in Post-Recession Dublin
… particular, I explore how they build alternative spaces and communities in often hidden and ad-hoc squats, studios, and collectives in the city; in their activist campaigns; and in their art acts and performances. I offer an account of how they broker complex critical relationships with the ideals …
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An ethnographic study of institutional work in a creative proto-institutional place
… work by creative actors within the different spaces. Diving deeper into one space, I focused on the accelerator. Working from multidimensional scales, I show how developers utilized different processes in the making of video game prototypes in order to satisfy the institutional demands of the …