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Showing 1 to 13 of 13 for “"exergaming"”.

  1. Mobile Exergaming Heuristics

    … especially among young people. Mobile exergaming is an emerging field that has the potential to motivate users to exercise while also having fun. However, much of the early development work on mobile exergames has been ad-hoc, with little guidance available for designers. This work …

    vt Repository record for Mobile Exergaming Heuristics (opens in a new tab)

  2. Can exergaming improve mental health of university students?

    … may be useful for enhancing mental health is exergaming which uses motion-sensor technology requiring players to move their bodies to complete the videogame sessions (Huang et al., 2017). However, studies focused on the effectiveness of exergaming for improving mental health of university …

    brock Repository record for Can exergaming improve mental health of university students? (opens in a new tab)

  3. Association of exergaming with physical literacy in Canadian children

    lethbridge

  4. Exergaming Physical Exercise Program Protocol For Older Adults With Mild Cognitive Impairment

    … intervention evaluated the effects of an exergaming physical exercise program on cognitive function and balance in older adults with MCI. Cognitive function was measured using the Montreal Cognitive Assessment (MoCA), while balance was evaluated with the Romberg Test. The aims involved …

    yale Repository record for Exergaming Physical Exercise Program Protocol For Older Adults With Mild Cognitive Impairment (opens in a new tab)

  5. The effects of single bouts of aerobic exercise, videogame play, and exergaming on cognitive control

    … aerobic exercise, action videogame playing, and exergaming on event-related brain potentials and task performance indices of cognitive control were studied. Thirty-six young adults performed a modified flanker task during four separate, counterbalanced sessions, using a within-subjects design. …

    uiuc Repository record for The effects of single bouts of aerobic exercise, videogame play, and exergaming on cognitive control (opens in a new tab)

  6. Antenatal exercise using an innovative exergame program

    … efficacy and acceptability of home-based exergaming programs tailored for pregnant women. Methods: The intervention was a home-based exergaming program tailored for pregnant women, with follow-up from 16 weeks of gestation to birth. The exergaming program was designed by a team with …

    uts Repository record for Antenatal exercise using an innovative exergame program (opens in a new tab)

  7. The feasibility and potential effectiveness of a conventional and exergame intervention to alter balance-related outcomes including fall risk: a mixed methods study

    … novel feasibility study explored the use of an exergaming technology compared with a conventional, evidence-based exercise programme (Otago Exercise Programme) to reduce fall risk by improving balance, and to inform a large-scale randomised control trial. Methodology: Mixed methods study in …

    cape-town Repository record for The feasibility and potential effectiveness of a conventional and exergame intervention to alter balance-related outcomes including fall risk: a mixed methods study (opens in a new tab)

  8. The influence of exergaming on the physical fitness; attitude towards physical activity; and self-concept in overweight and obese children

    … an attempt to answer the question as to whether exergaming can drive overweight and obese children towards adopting a healthier lifestyle, becoming more physically active for life and improving their self-concept. The study consisted of a 6-week intervention on the Nintendo Wii. Participants were …

    zulu Repository record for The influence of exergaming on the physical fitness; attitude towards physical activity; and self-concept in overweight and obese children (opens in a new tab)

  9. Home-based exergames to improve cognitive function in Multiple Sclerosis: the EXTREMUS Study ​

    … (MS) that remain challenging to be treated. Exergaming is an emerging tool in neurorehabilitation, which promotes motor functions and fitness level. Evidence in general population and in other neurological conditions suggests that exergames may be beneficial also for cognitive functions, as …

    cagliari Repository record for Home-based exergames to improve cognitive function in Multiple Sclerosis: the EXTREMUS Study ​ (opens in a new tab)

  10. Development of Immersive and Interactive Virtual Reality Environment for Two-Player Table Tennis

    … technology. In the entertainment field, exergaming that merges video game with physical exercise activities by employing tracking or even 3D display technology can be considered as a small scale VR. For the research presented in this thesis, a novel realistic real-time table tennis game …

    cent-lancashire Repository record for Development of Immersive and Interactive Virtual Reality Environment for Two-Player Table Tennis (opens in a new tab)

  11. The effectiveness of virtual reality and augmented reality in the management of chronic musculoskeletal disorders: A systematic review

    … πραγματικότητα (AR) και οι παιχνιδασκήσεις (exergaming) έχουν αναδειχθεί ως τεχνολογικά ενισχυμένα εργαλεία αποκατάστασης, αν και τα συγκριτικά τους οφέλη παραμένουν ανεπαρκώς κατανοητά. Αυτή η συστηματική ανασκόπηση, που διεξήχθη σύμφωνα με το PRISMA 2020 και καταχωρήθηκε στο PROSPERO …

    athens Repository record for The effectiveness of virtual reality and augmented reality in the management of chronic musculoskeletal disorders: A systematic review (opens in a new tab)

  12. Preliminary design of a social asymmetric virtual reality upper-limb exergame for individuals with dementia utilizing insights from caregivers

    This thesis investigates the usability, task load, cooperative performance, and social presence effects of an asymmetric VR game for upper limb activity in the context of elderly care from the perspective of caregivers. The study presented participants with three different play modes: Cooperative …

    uoit Repository record for Preliminary design of a social asymmetric virtual reality upper-limb exergame for individuals with dementia utilizing insights from caregivers (opens in a new tab)