Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 5 of 5 for “"electronic games"”.
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Primary children’s attitudes towards electronic games and effect of electronic games on primary children’s mathematics learning
Electronic game playing is a very popular activity for children today. In the last few years there has been much attention to the potential of using games for learning. Though there have been some negative sides to electronic game playing – such as the claim that game playing is linked to …
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Jogos eletrônicos: contribuições para o processo de aprendizagem
Video games as well as traditional games, contribute significantly to the acquisition and construction of knowledge. Based on this assumption the present study has the general objective: to know in which electronic games aspects contributes to the development of learning. Specifically, it seeks to …
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FARMING AND FIGHTING AS PRACTICE AND PEDAGOGY: A PROCEDURAL FIELD ANALYSIS OF DIGITAL GAMES
Video games are currently one of the leading entertainment mediums across the globe, with games like Call of Duty: Black Ops (Activision) selling 4.3 million dollars in the first week of sales and adding to the parent company Activision Blizzard's 2011 revenue of 4.9 billion dollars. In 2011 the …
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The impact of advergames and in game advertising on consumer behaviour: Across culture comparison between Saudi and UK
… located within a contemporary digital culture. Electronic games have become an extremely important platform for companies employing digital advertising. An innovative technique in the realm of electronic marketing is ‘advergaming.’ Advergaming blends advertising and entertainment in video games, …
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(Don't) Stop Playing That Game: A Rhetorical Analysis of the Video Game Addiction Stereotype
… and logos to persuade audiences to reject games as potentially dangerous and worthless virtual pursuits. The authors of early game texts use ethos, pathos, and logos to dismantle fear appeals and present video games as a new genre that can be mastered through skill and practice rather than …