Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 20 of 28 for “"educational game"”.
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CandyFactory: Cloud-Based Educational Game for Teaching Fractions
… and connect to the Internet. In terms of educational games, they can be divided into "local educational game" and "web educational game." "Local game" indicates the ones either on tablets, mobile devices or PC, which is an application on the corresponding platform. This kind of game mostly …
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Learning through Games: Essential Features of an Educational Game
… research questions: (1) Do instructional games augment learning? (2) What is the impact of the challenge and fantasy features in instructional games on learning? For the purpose of this study, a game called "Humatan" was designed to teach human anatomy to high school students based on the …
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Play for change : educational game design for grassroots organizing
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
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Investigating the Diversity of User Experiences in an Educational Game
The potential of educational videogames to provide immediate feedback on understanding, position children as experts as they experiment in an authentic virtual space, and differentiate learning experiences, is quite substantial. However, as with any instructional design, users’ experiences with …
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Experiment centered design in a massively multiplayer online educational game
… literate grade and secondary school students, educational games offer an opportunity to engage and inspire students to take interest in science, technology, engineering, and mathematical (STEM) subjects. Learning assessment techniques coupled with machine learning algorithms can be utilized to …
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Functions Fun: An iPad Educational Game for Teaching Mathematical Functions and Graphs
… later succeed in learning Calculus. Traditional educational methods such as static graph images and some learning tools usually have some limitations. Teaching students the dynamic changes of quantities within the static picture has serious difficulties. Compared to the learning tools, the …
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The effectiveness of an educational game in developing particular professional values, attitudes and acumens
… to develop and evaluate the effectiveness of a game that aims to further develop these skills. The game was developed and played by twenty third year Bachelor of Accounting students. A convergent mixed-method research design was applied, to obtain students' perspectives on the PVAAs they applied …
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An Adaptive Educational Game To Help Students Learn How To Solve Systems Of Linear Equations
<p>Educational games have been proven to be effective in developing problem solving skills in well-defined domain, such as Math and Physics. In this thesis, an educational game called Matrix was developed to foster problem solving skills in the domain of linear algebra, particularly solving a …
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Digital Educational Games: Methodologies for Development and Software Quality
Development of a game in the form of software for game-based learning poses significant technical challenges for educators, researchers, game designers, and software engineers. The game development consists of a set of complex processes requiring multi-faceted knowledge in multiple disciplines such …
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Run, Llama, Run: an educational coding game for assessing tangible and hybrid interfaces
… This thesis proposes a new cost-accessible educational game for K-5 students that teaches computational thinking through an educational coding game called Run, Llama, Run. This game has both fully tangible and hybrid digital/tangible versions, which allow us to assess the impact of the …
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Quarantine: A Bioethics Game
Games can be effective tools for teaching and learning. Quarantine is a game designed as a complementary tool for learning and applying bioethical theories, principles, and methods to unique bioethical situations. It creates a format for players to discuss and resolve bioethical issues such as …
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Changing the Rules of the Game: Rule-Adjustment Mechanics in Tabletop Games
In most tabletop games, the rules of the game are typically defined and agreed upon by all players before play begins. However, there are some games which allow players to change the rules of the game during play. Through an exploratory design research methodology, the author defines a …
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Teacher-Centered Design in Educational Games: Iterative Improvements to the Tragedy of the Commons pSim Dashboard
… skills or knowledge compared to single-player educational games. ToC illustrates the challenges of managing shared resources, but its existing teacher dashboard may not be well-suited to support its growing use across various classrooms. Through surveying and interviewing educators along with …
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Cooperative learning in educational gaming
This thesis analyzes Herbo Hunt, an educational game that aims to teach variables to students. By assigning unknown point values to creatures that must be caught in groups, we subtly encourage students to solve mental equations to achieve their goals. In addition to the formal study, the creation …
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Measuring Engagement Effects of Educational Games and Virtual Manipulatives on Mathematics
Educational games have been demonstrated to increase engagement and engagement has been demonstrated to increase achievement. Therefore, the researcher attempted to investigate how to better measure engagement and refine the measurement of engagement in this study. To frame the engagement, three …
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Extending the limits of Weatherlings: a ubiquitous, educational, multiplayer, web-based game for mobile and desktop platforms
UbiqGames is a project that aims to create ubiquitous, educational, multi-player games. Built under UbiqGames framework, Weatherlings is a web-based educational game, which allows players to collaborate in a networked virtual world, using a browser-enabled computer or handheld device. Weatherlings …
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Towards better gameplay in educational computer games: a PhD thesis
… suggesting that educators should use computer games as part of their teaching. Most of this research suggests why games should be used choosing very specific example games, or making broad sweeping statements about gaming as a whole. But very little of the research explains how these games …
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Digitalized and gamified reading for children through Co-design
Video games have never been as popular as they are today with children all over the world playing them. In many cases young children spend more time playing video games than they do reading recreationally or working on their homework (Wilson & Casey, 2007). Fast-paced games which utilize an …
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Towards motivation modelling within a computer game based learning environment: an empirical study
… is regarded as key to successful learning by educationalists, b) those building computer-based learning environments are attempting to design in features that will assist in motivating learners while using their systems, c) researchers in the areas of intelligent learning environments (ILEs) …
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Learning the Rules of the Game: The Nature of Game and Classroom Supports When Using a Concept-Integrated Digital Physics Game in the Middle School Science Classroom
Games in science education is emerging as a popular topic of scholarly inquiry. The National Research Council recently published a report detailing a research agenda for games and science education entitled Learning Science Through Computer Games and Simulations (2011). The report recommends moving …
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