Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
Results
Showing 1 to 9 of 9 for “"dyscalculia"”.
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Voices Count: Employing A Critical Narrative Research Bricolage For Insights Into Dyscalculia
… identified, or who self identified as having dyscalculia (also known as a mathematical learning disorder), with the objective of obtaining depth of perspective on how this phenomenon is interpreted, responded to, and managed by these individuals and those around them. This study utilizes a …
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Cognitive and emotional mathematics learning problems in primary and secondary school students
… examined the link between developmental dyscalculia, a specific learning difficulty of mathematics, and mathematics anxiety, a negative emotional reaction to mathematics tasks. The link between these maths learning issues was examined by measuring their prevalence in large samples of …
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School, Disability Status, and Delinquency: An Examination of Delinquency Among Rural Adolescents
… this study aims to assess how Dyslexia, Dyscalculia, and Dysgraphia relate to drug use, property crime, violent crime, and victimization. Relevant policy implications and future research will be discussed. </p>
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Typical and Atypical Acquisition of Mathematics, Reading, and Writing: Cognitive Profiles in Early Development
… writing) and Specific Learning Disorders (SLDs) (dyscalculia, dyslexia, and dysgraphia) are widely reported across the globe. Research on the cognitive abilities that associate with the acquisition of these academic domains has primarily concentrated on school-age children. In contrast, little is …
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The development of number processing and its relation to other parietal functions in early childhood
… of children with numerical deficits (dyscalculia).
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Designing Educational Video Games and Intelligent Tutoring Systems for Drill-Based Training
… specific learning disabilities (i.e., dyslexia, dyscalculia, and dysgraphia). To design educational video games that provide situational context for training, I sought to leverage entertainment technologies (e.g., storytelling technology) and AI technologies (e.g., computer vision technology). I …