Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 11 of 11 for “"digital gaming"”.
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Gender identities at play : children's digital gaming in two settings in Cape Town.
This thesis investigates children's gaming relationships with peers in out-of-school settings, and explores their interpretation of digital games as gendered media texts. As an interdisciplinary study, it combines insights from Childhood Studies, Cultural Studies, Game Studies, domestication and …
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Quality of life and digital gaming technology: the benefits of a technology based intervention for community dwelling people with dementia.
… area of research, and in recent years the use of digital gaming technology has emerged as a viable method to support health needs, care and rehabilitation. However, whilst the health and social benefits of using digital gaming technology, such as the Nintendo Wii (Nintendo Co LTD), Xbox Kinect …
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Exploring the use of a commercial digital gaming technological initiative to enable social inclusion for community-dwelling older men with dementia in rural England.
This PhD thesis addresses the challenges of social inclusion for older men (65+ years) with dementia in rural England. This applied study used an individually-tailored male-only Technological Initiative, drawing on commercially available computer game technology (e.g. iPad, Nintendo Wii and …
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Not just in it to win it : inclusive game play in an MIT dorm
The recent increase in digital gaming players and platforms does not imply that digital gaming is as inclusive as it could be. There are still gaps in participation that, if left unaddressed, will exclude groups who have been historically marginalized. Women are among those individuals most …
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Gamers in Ganglands : the ecology of gaming and participation amongst a select group of children in Ocean View, Cape Town
… dissertation explores the contextual meanings of digital gaming for a group of children from the resource-constrained township of Ocean View, situated 45km outside of Cape Town. I document the domestication (Silverstone & Haddon, 1996) of mobile phones and PlayStations as technologies for gaming …
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Playful Labors: Narrative, Work and Digital Games
… applies a critical cultural studies approach to digital gaming. Specifically, I examine the strategic simulation genre, often called ""god games,"" such as SimCity, Civilization , and The Sims. Two ideas guide the various readings and analyses of digital games. First, despite being seen by many …
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BREAKAWAY: Examining the Educational Potential of Using a Narrative-Based Digital Game for Bullying Prevention
… designed to use entertainment-education and digital gaming to help youth around the world to learn about different types of bullying and coping strategies. This dissertation reports the design and results of a pilot study conducted in Buffalo, New York:(1) an attempted field experiment with …
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The Impact of Mental Model in Older Adults’ Experience of Digital Games
As digital gaming becomes more popular among older adults, many researchers have studied elements that affect older adults’ adoption of digital games, including motivation ((Ijsselsteijn et al., 2007), potential health benefits(Hall et al., 2012), and preferences (Brown, 2012). This paper aims to …
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The CrISIS of Ludic Terrorism: Videogaming Exploited as a Means of Islamists’ Radicalization, Recruitment and Propaganda
… is a game-mediated phenomenon whereby videogaming, i.e., designing, modifying, playing and exploiting gaming-adjacent platforms, is exploited at the service of Islamist terrorist and white supremacist causes. In this PhD dissertation, I examine the scope of ludic terrorism in the available …
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Investigating Rollenwahrnehmung, perspective and space through Virtual Reality related game interfaces
… of design practice, focuses on the creation of digital gaming artifacts, while extrapolating insights and guidelines concerning VR interfaces. Both closely intertwined strands will be discussed in the narrative context of investigating the user’s Rollenwahrnehmung, Perspective and Space. The …