Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
Results
Showing 1 to 20 of 2801 for “"designers"”.
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Designers Who Don’t Draw: An Investigation into Sketch Inhibition among Undergraduate Designers
Sketch inhibition in undergraduate designers is a phenomenon widely acknowledged by educators, yet one garnering little attention from the academy. Defined as a reluctance or inability to use sketching effectively, it impacts negatively upon design ideation and the representation, evaluation and …
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When Designers Ask, "What If?"
… or for worse. It becomes both an exercise for designers and a catalyst to provoke thinking and discussion among readers, participants, or observers. How will future technologies or social changes influence design? How will the resulting design affect human behavior? The practice of design …
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Design outcomes : how designers and tools influence design quality and creativity : a study of individual designers
… the proliferation of computer modelling tools, designers are moving away from traditional design tools such as sketching, and begin designing in CAD earlier than before. This thesis focuses on the early stages of the design process, and on how selected design tools - sketching, foam prototyping, …
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Designers' Perceptions of Interdisciplinary Design Education.
… value of interdisciplinary design among designers and the application of the design process was investigated. The research was designed to determine if interdisciplinary design was perceived to be beneficial to practitioners and educators. An 11-item survey was produced by the researcher …
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Designers' Understanding of Changing Human Behaviour
… better the perceptions that professional spatial designers hold on human behaviour and how to influence it. Therefore this thesis aimed to identify designer’s perceptions on what can change human behaviour [RQ1], to isolate what may inform their perceptions [RQ2], and to establish in what ways …
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Web 2.0 for urban designers & planners
… as "Web 2.0," can and should be used by urban designers and planners to achieve better results in public participation exercises. A brief overview of the World Wide Web is given-how and why it came to be, where it is now, and a glimpse at where it's headed. Public participation is …
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A solid modeling program for designers
The personal computer is rapidly finding its way into the architectural working environment, at this time however it is used mostly as a drafting tool. This thesis is an investigation into programming that would allow the computer to become a design tool. The issues that are dealt with in this …
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Designing games for learning: An investigation of instructional designers, game designers, and teachers design decisions and epistemological beliefs
… and psychomotor domains. Traditionally, game designers tend to represent a different viewpoint about learning than instructional designers, or even teachers. More so, one of the fundamental roles designers play in making decisions is based on multiple factors, which include personal …
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Competencies of expert web-based instruction designers
… performance statement for instructional designers in WBI at the expert level. IBSTPI competency model has been used as the conceptual framework, utilizing mixed methods.</p> <p>As a result, 91 performance statements, 20 competencies and four domains were identified. The communication …
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Addressing cognitive challenges in design: a designers’ perspective
… user cognition is understood and implemented by designers. This study thus aims to advance the understanding of user cognition by adding the designers’ perspective. This research adopts a mixed method approach, which helps highlight and address the designerly ways of knowing as well as the …
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Effects Of Interdisciplinary Designers Reflecting-In-Action During Design
<p>As a specific type of reflective practice, reflection-in-action emphasizes that unique and uncertain situations are understood through attempts to change them, and changed through the attempts to understand the situations (Schön, 1983). The purpose of this interdisciplinary research was to study …
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Hiring Practices for Graphic Designers In Utah County, Utah
… how hiring standards of evidence for graphic designers in Utah County compared with the national standards of evidence. The four major national standards of evidence for hiring graphic designers, identified by American Institute of Graphic Arts (AIGA) and Goldfarb, in order of importance are …
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Selection and utilization of problem information by instructional designers
… describe and compare the ways that instructional designers organize and utilize problem information in making design decisions. Research in areas such as architectural, computer software and engineering design suggests that the design process involves identification and selection of a variety of …
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An emergent framework for designers working in physical/digital spaces
Technology is becoming more deeply entwined with the spaces in which we live every day. As it does so, the line that divides that which is considered digital, and that which is physical is becoming blurred. As these two spaces merge, the elements that contribute to the way in which we understand to …
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Exploring Cultural Competence in the Lived Experience of Instructional Designers
… practice and lived experience of instructional designers, specifically those who have been creating cross-cultural online instruction. Twelve participants were chosen through a snowball sampling method, and case studies were constructing mainly through in-depth interviews. All of these …
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The Education DesignShop : broadening non-designers' solutions for big issues
… and methods developed for each: 1) How do non-designers transform into design thinkers from the Education DesignShop? and 2) How do educational projects from the Education DesignShop workshop model address systemic changes? In the first pilot study of this thesis, an Education Designathon event …
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Creating meaningful bodily expression in virtual worlds : Inquiring methods for designers.
… co-design framework consists of four stages: 1. designers and users decode (analyse) existing examples of nonverbal communication; 2. designers and users encode (co-create) new nonverbal communication; 3. designers reflect on the process of co-creation and encodes (designs) new non-verbal …
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