Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 11 of 11 for “"cybersickness"”.

  1. Software techniques for improving head mounted displays to create comfortable user experiences in virtual reality

    … often leads to a form of motion sickness called cybersickness. Prior work has discovered that changing vection (changing the perceived speed or moving direction) causes more severe cybersickness than steady vection (walking at a constant speed or in a constant direction). Based on this idea, we …

    uiuc Repository record for Software techniques for improving head mounted displays to create comfortable user experiences in virtual reality (opens in a new tab)

  2. Virtual Reality (VR) in Occupational Training: Enhancing Training Performance and Overcoming Challenges in Forklift Driving

    … tasks requiring advanced skills. Additionally, cybersickness remains a critical barrier to broader adoption. To address these challenges, our research pursued three interconnected goals. First, we aimed to enhance training effectiveness through real-time multimodal feedback in VR …

    vt Repository record for Virtual Reality (VR) in Occupational Training: Enhancing Training Performance and Overcoming Challenges in Forklift Driving (opens in a new tab)

  3. Using Immersive Virtual Reality to Impact Clinical Reasoning of New Graduate Nurses

    … field notes, with quantitative measurements of cybersickness, using the Simulator Sickness Questionnaire (SSQ) and CR, using the Nurse’s Clinical Reasoning Scale (NCRS). Results: Participants shared five qualitative themes: VR as a contributor to a positive learning environment, VR hardware and …

    sask Repository record for Using Immersive Virtual Reality to Impact Clinical Reasoning of New Graduate Nurses (opens in a new tab)

  4. Empirical Studies on Selection and Travel Performance of Eye-tracking in Virtual Reality

    … and calibration issues, which also yield high cybersickness. Head+eye compensated for the eye-tracker issues and would be potentially an alternative to traditional traveling techniques.

    carleton Repository record for Empirical Studies on Selection and Travel Performance of Eye-tracking in Virtual Reality (opens in a new tab)

  5. Understanding the Effects of Tablet-based Virtual Reality (VR) Viewing Systems for an Inclusive, Cross-device Virtual Environment

    … due to eyesight concerns, and individuals with cybersickness, make-up, or thick hair texture may not want to wear them. In this thesis, we investigated the effects of using motion-tracked tablets as a window through which people can see the virtual world and understand how we can offer a more …

    vt Repository record for Understanding the Effects of Tablet-based Virtual Reality (VR) Viewing Systems for an Inclusive, Cross-device Virtual Environment (opens in a new tab)

  6. Navigating Virtual Environments At Scale

    … path integration while it does not increase cybersickness.

    unr Repository record for Navigating Virtual Environments At Scale (opens in a new tab)

  7. Handsfree Locomotion Techniques for Mobile VR

    … virtual locomotion that can potentially reduce cybersickness. WIP, however, is difficult to implement in mobile contexts as it typically relies on bulky controllers or an external camera. This work presents a novel hands-free WIP technique usable for mobile VR, as well as an alternative …

    unr Repository record for Handsfree Locomotion Techniques for Mobile VR (opens in a new tab)

  8. Design methodology for 360-degree immersive video applications

    … the use of Virtual Reality (VR) is related to cybersickness effects imposing further implications in moderate motion design tasks. This research project provides a systematic methodological approach in addressing those challenges and implications in 360-degree immersive video applications …

    westminster Repository record for Design methodology for 360-degree immersive video applications (opens in a new tab)

  9. Effects of display type, age, and gender on driving performance and simulator-induced sickness in a medium-fidelity driving simulator

    This study investigated the link between age and gender susceptibility to simulator-induced sickness in conjunction with display type. Simulator-induced sickness and ataxia were measured before and after exposure to a medium-fidelity driving simulator. Participants in four age and gender categories …

    vt Repository record for Effects of display type, age, and gender on driving performance and simulator-induced sickness in a medium-fidelity driving simulator (opens in a new tab)

  10. Identification Of System Design Features That Affect Sickness In Virtual Environments

    The terms "simulator" and "VR" are typically used to refer to specific types of virtual environments (VEs) which differ in the technology used to display the simulated environment. While simulators and VR devices may offer advantages such as low cost training, numerous studies on the effects to …

    ucf

  11. Vliv virtuální reality na stabilizační funkce pacientů po cévní mozkové příhodě s neglect syndromem

    Title: The influence of virtual reality on stabilization functions of patients after cerebrovascular accident with neglect syndrome. Objectives: The objective of this thesis was to clarify whether postural stability of patients after cerebrovascular accident with neglect syndrome significantly …

    charles-prague Repository record for Vliv virtuální reality na stabilizační funkce pacientů po cévní mozkové příhodě s neglect syndromem (opens in a new tab)