Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 13 of 13 for “"creative play"”.
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Adventurestorming: Conducting Collaborative Ideation Utilizing Creative Play
Members of the communication design industry are playing larger roles than they have before. Methods used by communication designers are being implemented in businesses to shape research practices and direct projects that impact larger sections of the world’s population. Most often, larger projects …
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WaaZam! : supporting creative play at a distance in customized video environments
… families that supports social engagement through creative play in a unified video space. The goal of the project is to design an environment that facilitates more engaging shared experiences for geographically separated adults and children by placing them together in fantastic worlds and providing …
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Embodied creativity: Creative play as a catalyst for adult learning, spirituality and a ludic (playful) mindset
… I explored and investigated the potential of creative play to enrich adult learning, creativity, spirituality, liturgical worship, and ministry formation, in an Anglican theological college setting (2020–2021). In my experience as an Anglican priest in a parish, and a student in a theological …
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Jacques Derrida, the sacred other and Seventh-day Adventism stumbling on the creative play of différance in Genesis 1
This thesis searches for that which is sacred to Jacques Derrida and ultimately concludes that if anything is sacred to him it is the other. This concern for the sacred is an attempt to ascertain Derrida’s relevance and value for religious traditions. Derrida’s ideas serve to destabilise (sacred) …
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Designing child robot interaction for facilitating creative learning
… become more structured and lose the aspect of creative play. This is especially concerning for kids growing up in the era of Artificial Intelligence, where mechanical and repetitive jobs that require structured thinking move to machines. To be successful in this world of intelligent agents, we …
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Elementary School Children's Perceptions of the Process of Counseling with School Counselors who Utilize Play Therapy Techniques
… of counseling with school counselors who utilize play therapy techniques. Seven elementary school children who were engaged in a counseling relationship with a school counselor who utilized play therapy techniques were interviewed three different times in person. All three rounds of interviews …
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Contesting public space skateboarding, urban development, and the politics of play
… discusses skateboarding as an expression of creative play and critical intervention that envisions alternative built environments and inclusive social practices.
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Designing and prototyping networked collaborative play structures
Much of children's play time has shifted from outdoor activities to human-screen interactions on smart devices. While the digital world offers many creative play outlets that would be impossible in the physical world, the physical world has a wealth of hands-on learning and cooperative play …
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Mixing the library: information interaction and the DJ
… digital material that supports both learning and creative development. This is done by investigating the Disc Jockey (DJ) who works with electronic media files. DJs have worked with large digital collections since the birth of file sharing in the 1990s. Their activities necessitate a library …
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Streets of Grievance: Everyday Poetics and Postcolonial Politics in Urban Algeria
… stories about the city, metaphoric quips, and creative play with pronouns and deictics—are repositories of alternative historical knowledge and creative, quotidian contestation to power in which complex and painful pasts are revivified to speak to the injustices of the postcolonial …
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Designing for Connection with Inner Processes
… closeness, and that assert the value of creative play in surfacing and communicating inner processes, supporting perspective-taking, making room for new social norms, and enabling reframing. First, I present our collaborative work on Closer Worlds, a two-player, AI-assisted game in which …