Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 20 of 68 for “"content creation"”.
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Content creation for seamless augmented experiences with projection mapping
… and methods for creating projection mapping content that seamlessly merges virtual and physical. Most virtual reality and augmented reality technologies rely on screens for display and interaction, where a mobile device or head mounted display mediates the user's experience. In contrast, …
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VOODIO: Proposal for an Online Video Content Creation Tool
Video content is a massive source of entertainment, education, and income for a large population of online users. As more reliance upon this medium enters the field of education, formal and informal, people need tools to enhance their ability to tell stories and engage an audience. A tool that …
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Social media: digital content creation and sharing. A study of adults
… dialogues as creators and publishers of digital content. This practice is no longer the preserve of the professional. Many academics and media commentators see this as a significant shift from the way individuals traditionally receive and ‘passively’ consume media to a position where they are …
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Procedural content creation and technologies for 3D graphics applications and games.
… handicapped by the inability of traditional content creation methods to keep up with the demand for content. The term content is used here to refer to any data operated on by application code that is meant for viewing, including 3D models, textures, animation sequences and maps or other …
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Content creation as writing: Exploring the work of YouTube video essayists
Submission published under a 24 month embargo labeled 'U of I Access', the embargo will last until 2026-08-01
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Mixed-Initiative tool to speed Up content creation in physics-based games
… designer to focus on the creative process of content creation by not needing to worry about the manual construction of the game structures. We use a clone of Angry Birds called Science Birds as testbed for our research. A user study shows the advantages of employing our mixed-initiative tool …
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The Vanishing Point The Relevance of Traditional Art Methodologies to Digital Content Creation Pipelines
Available within document.
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First-year higher education students’ acquisition of digital content creation literacies in discipline-specific settings
… and presentation of digital information and content through the implementation of digital literacy practices in technical, cognitive and social-emotional dimensions. As such, this thesis addresses the question: How and why do first-year higher education students acquire digital content …
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Sharing the love: Motivation and reward in brand-related user-generated content creation for social media
… for creating unsponsored positive social media content about brands from the perspective of Content Creators and Social Media Managers. As the social media platforms’ algorithms increasingly suppress brand-created content to force paid-for business models, organic user-generated content (UGC) is …
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Measuring Information Quality
… be organized effectively in open, collaborative content creation environments, as well as in other more conventional databases.
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Understanding Social Media: Misinformation, Attention, and Digital Advertising
… thesis, to characterize the landscape of digital content, I propose a model of content creation and consumption on digital platforms where users have limited attention, and discuss related experiments on the role of algorithmic ranking in user engagement. Lastly, we observe that business models of …
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Factors Affecting E-Learning Adaptation in Tanzania Higher Learning Institutions: A Case Of Udsm & Out E-Learning Implementation
… of E-learning at HLIs, which are quality of content creation for E-learning content and organizational culture towards E-learning also referred in this study as perception on E-learning. It was revealed that majority of the E-learning practitioners have limited skills on creating quality …
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Essays on the Economics of Artificial Intelligence and Future of Knowledge Work
… explores how AI-driven tools not only enhance content creation but also impact productivity, creativity, and workers’ subjective feelings of ownership over their work. The findings illustrate the transformative potential of AI in reshaping creative professions and significantly altering …
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Geometrically and Perceptually Accurate Facial Mesh Synthesis and Personalised Blendshapes Generation using Graph Neural Networks
… of geometric deep learning applications to 3D content creation has in- creased rapidly, driven by significant investments in the next generation Virtual Reality platforms and Visual Effects intensive productions. Generation of high fidelity digital humans became a focal point and one of the …
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Light source relighting for indoor scene photos with deep neural networks
… has a wide range of applications in the field of content creation and image editing.
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The role of social media in HIV/AIDS communication: The relationship between perceived need and design utilities
… of social media to create or consume HIV/AIDS content. The proposed model presents the interpersonal consumer expectations of message control, privacy, trust and endorsement as need utilities, while social media as a place to interact and a place to which to escape, are identified as social …
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Getting comfortable in the zone with S3DComfortZone
This thesis explains the creation of S3DComfortZone; a visualization tool integrated into the development pipeline displaying the virtual comfort zones of stereoscopic 3D devices. This tool addresses the need for visualization information of unique comfort zones across multiple stereoscopic 3D …
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Toward Affordance-Based Generation for 3D Generative AI
Recent advances in 3D content creation with generative AI have made it easier to generate 3D models using text and images as input. However, translating these digital designs into usable objects in the physical world is still an open challenge. Since these 3D models are generated to be …
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Controllable Visual Synthesis
… industries such as entertainment (i.e.,films and content creation), fashion (i.e.,virtual try-on), and video games. Computer graphics has evolved tremendously over the past years. It has shown remarkable image generation improvement from low-quality, pixelated images with limited details to highly …
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