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Showing 1 to 13 of 13 for “"computer gaming"”.

  1. Immune responses to next generation computer gaming

    The purpose of this study was to investigate stress (as measured by cortisol) and immune response (s-IgA was used as a marker) to step aerobics on the Nintendo Wii between people with varying degrees of cardiorespiratory fitness (fair and good). Measures were taken at baseline and then after …

    cent-lancashire Repository record for Immune responses to next generation computer gaming (opens in a new tab)

  2. Long term effects of video and computer game heavy use on health, mental health and education outcomes among adolescents in the U.S.

    Video and computer gaming addiction, also called gaming disorder and pathological gaming, is an emerging behavioral problem for adolescents. Previous studies have investigated the associated negative outcomes of this putative mental health problem, such as academic failure, physical and mental …

    uiuc Repository record for Long term effects of video and computer game heavy use on health, mental health and education outcomes among adolescents in the U.S. (opens in a new tab)

  3. Real-time 3-d localization using radar and passive surface acoustic wave transponders

    … environments, security, inventory control, computer gaming, and biomedical research exist. A brief review of existing tracking technologies including a discussion of how their shortcomings are overcome by this system is included. Surface acoustic wave (SAW) device design and modeling is …

    mit Repository record for Real-time 3-d localization using radar and passive surface acoustic wave transponders (opens in a new tab)

  4. Accelerated volumetric reconstruction from uncalibrated camera views

    While both work with images, computer graphics and computer vision are inverse problems. Computer graphics starts traditionally with input geometric models and produces image sequences. Computer vision starts with input image sequences and produces geometric models. In the last few years, there has …

    dcu Repository record for Accelerated volumetric reconstruction from uncalibrated camera views (opens in a new tab)

  5. Adding simple simulations to video games to improve realism

    … a method of enhancing the realism of certain computer game types, particularly First Person Shooter games, is explored by attempting to include intelligent neutral background characters to the game environment. This method also requires that the inclusion of these background characters will …

    emich Repository record for Adding simple simulations to video games to improve realism (opens in a new tab)

  6. A Model-Driven Framework to Support Games Development: An Application to Serious Games

    … and could help to simplify production of computer games.Computer games are interactive entertainment software designed and developed to engage users to participate in goal-directed play. Many find computer gaming to be persuasive and engaging, and they believe that through the application …

    liverpool-jm Repository record for A Model-Driven Framework to Support Games Development: An Application to Serious Games (opens in a new tab)

  7. THE DESIGN AND IMPLEMENTATION OF AN ADAPTIVE CHESS GAME

    <p>In recent years, computer games have become a common form of entertainment. Fast advancement in computer technology and internet speed have helped entertainment software developers to create graphical games that keep a variety of players’ interest. The emergence of artificial intelligence …

    csusb Repository record for THE DESIGN AND IMPLEMENTATION OF AN ADAPTIVE CHESS GAME (opens in a new tab)

  8. Children and computers: collected works (1995–2014)

    … that takes the relationship between children and computers as its theme. The text opens with a description of my earliest digital research project In a Shaded Place (1995), which explored the introduction of computers into early learning. I then go on to discuss a series of projects that focus …

    westminster Repository record for Children and computers: collected works (1995–2014) (opens in a new tab)

  9. A framework for the development of virtual robotic games

    … addresses these problems by virtual reality. The computer gaming industry has made unparalleled advances in computer graphics and dynamic and kinematic modeling. This progress provides a realism that is utilized in virtual robot experiments with close comparability of results with its real-world …

    unm Repository record for A framework for the development of virtual robotic games (opens in a new tab)

  10. Relative distance perception of sound sources in critical listening environment via binaural reproduction

    … important in the field of virtual reality and computer gaming because they show that the relative distance of a virtual source can be manipulated simply by adjusting the direct-to-reverberant ratio of the BRIRs. It can thus be concluded that large BRIR databases and interpolation between BRIRs …

    salford Repository record for Relative distance perception of sound sources in critical listening environment via binaural reproduction (opens in a new tab)

  11. Defining and modeling the limits of high-resolution underwater acoustic imaging

    … of a new alternative acoustic model based upon computer gaming technology (3). The thesis had also some 'spin-out' results in the field of sediment dynamics. A new 4D sand dynamic model was developed to generate sand ripple fields where not only the pattern and shape of the ripples were more …

    ghent Repository record for Defining and modeling the limits of high-resolution underwater acoustic imaging (opens in a new tab)

  12. Performativity and gameplay: gender, race, and desire amongst a team of League of Legends players

    Computer gaming is an important and growing form of popular media that has many cognitive and social benefits for players. It has also developed a reputation for being a white-male pastime and barring access for people who fall outside of that social grouping. While statistics show that this is …

    cape-town Repository record for Performativity and gameplay: gender, race, and desire amongst a team of League of Legends players (opens in a new tab)

  13. Virtual Reality Simulation of Hip Surgery

    … capital epiphyses. The simulator runs on the computers found within the publichospital as it does not require expensive hardware such as haptic (force feedback) devices. Resultsfrom the simulator mimic real world measurements which are seldom available to trainees asfeedback to enable them to …

    auckland-ms Repository record for Virtual Reality Simulation of Hip Surgery (opens in a new tab)