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Showing 1 to 20 of 83 for “"computer animation"”.

  1. Computer animation within videospace

    Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1984.

    mit Repository record for Computer animation within videospace (opens in a new tab)

  2. Video replay in computer animation.

    cambridge

  3. Computer animation via optical video disc

    … notion of marrying two technologies: raster-scan computer animation and optical video discs. Animated sequences, generated at non real-time rates, then transfered to video disc, can be recalled under user control at real-time rates. Highly detailed animation may be combined with other media in …

    mit Repository record for Computer animation via optical video disc (opens in a new tab)

  4. Creation of computer animation from story descriptions

    … Technology, Dept. of Electrical Engineering and Computer Science, 1979.

    mit Repository record for Creation of computer animation from story descriptions (opens in a new tab)

  5. Dynamic analysis of anthropomorphic manipulators in computer animation

    … this specification and much of the work to the animation software. Using this idea. a higher level of control could be used to coordinate the movement. This has been examined through the use of a Hybrid Inverse and Direct Dynamics System, HIDDS, based on Featherstone's formulation. The inverse …

    london-metro Repository record for Dynamic analysis of anthropomorphic manipulators in computer animation (opens in a new tab)

  6. Multitouch-based collaborative pre-visualisation for computer animation

    Computer animated pre-visualisation occurs at an early stage of visualising scenes in low-fidelity. This is a collaborative process, in which directors communicate with animators how shot sequences will occur. Producers also take notes to approximate costs and other stakeholders may give further …

    cape-town Repository record for Multitouch-based collaborative pre-visualisation for computer animation (opens in a new tab)

  7. A dynamic model of locomotion for computer animation

    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1990.

    mit Repository record for A dynamic model of locomotion for computer animation (opens in a new tab)

  8. Computer animation of human figures in conversation and action

    Viable articulated computer-graphic representations of the human figure have recently been developed by O'Rourke, Zeltzer, and others. In this work, a figure implemented by Maxwell provides the starting point for the development of tools for controlling the movement and action of figures in a …

    mit Repository record for Computer animation of human figures in conversation and action (opens in a new tab)

  9. Computer animation in the world of actors and scripts.

    Thesis. 1978. M.S.--Massachusetts Institute of Technology. Dept. of Architecture.

    mit Repository record for Computer animation in the world of actors and scripts. (opens in a new tab)

  10. Character Body Expression in 3D Computer Animation: a New Posing Approach.

    Creation of 3D character animations is a complex and time-consuming process, and the character animator has to simultaneously consider a multitude of factors in order to create high quality expressive animation. The 12 Principles of Animation are traditionally considered as the main guidelines for …

    bournemouth Repository record for Character Body Expression in 3D Computer Animation: a New Posing Approach. (opens in a new tab)

  11. Dynamic modelling of articulated figures suitable for the purpose of computer animation

    The animation of articulated bodies presents interest in the areas of biomechanics, sports, medicine and the entertainment industry. Traditional motion control methods for these bodies, such as kinematics and rotoscoping are either expensive to use or very laborious. The motion of articulated …

    london-metro Repository record for Dynamic modelling of articulated figures suitable for the purpose of computer animation (opens in a new tab)

  12. Production design in 3D computer animation: multipurpose and polymorphic stages for efficient production frameworks

    The potential to enhance production efficiency in computer animated films was explored holistically by designing multipurpose stages for two films. Certain cases demonstrate static stages with stationary scenic elements that are laid out according to ground plans with multiple acting spaces which …

    middlesex Repository record for Production design in 3D computer animation: multipurpose and polymorphic stages for efficient production frameworks (opens in a new tab)

  13. Critical computer animation: an examination of "practice as research" and its reflection and review processes.

    … the “Practice as Research” model for critical 3D computer animation. I designed a structure for the model using mixed research methods and a critical process, and applied this proposed methodology first into a pilot study to examine some selected methods and identify other required techniques for …

    bournemouth Repository record for Critical computer animation: an examination of "practice as research" and its reflection and review processes. (opens in a new tab)

  14. The effects of computer animation and cognitive style on the understanding and retention of scientific explanation

    Advances in computer technology have made it possible for educators to develop their own multimedia instructional materials using visuals such as animation. Despite the increased use of animation in the multimedia instructional materials, there is still relatively little research regarding the way …

    vt Repository record for The effects of computer animation and cognitive style on the understanding and retention of scientific explanation (opens in a new tab)

  15. Modelling and Animation using Partial Differential Equations. Geometric modelling and computer animation of virtual characters using elliptic partial differential equations.

    … pertaining to the design, modelling and animation of parametric surfaces using elliptic Partial Differential Equations (PDE) which are produced via the PDE method. Compared with traditional surface generation techniques, the PDE method is an effective technique that can represent complex …

    bradford Repository record for Modelling and Animation using Partial Differential Equations. Geometric modelling and computer animation of virtual characters using elliptic partial differential equations. (opens in a new tab)

  16. Modelling and Animation using Partial Differential Equations. Geometric modelling and computer animation of virtual characters using elliptic partial differential equations.

    … pertaining to the design, modelling and animation of parametric surfaces using elliptic Partial Differential Equations (PDE) which are produced via the PDE method. Compared with traditional surface generation techniques, the PDE method is an effective technique that can represent complex …

    bradford Repository record for Modelling and Animation using Partial Differential Equations. Geometric modelling and computer animation of virtual characters using elliptic partial differential equations. (opens in a new tab)

  17. Dynamic gesture recognition using transformation invariant hand shape recognition

    … develop a hand-shape classifier, trained using computer animation, along with its application in dynamic gesture recognition is described. The system developed operates in real time and provides accurate gesture recognition. It operates using a single low resolution camera and operates in Matlab …

    dcu Repository record for Dynamic gesture recognition using transformation invariant hand shape recognition (opens in a new tab)

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