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Showing 1 to 20 of 21 for “"comic strips"”.

  1. Marriage and the family as portrayed in contemporary comic strips

    … their pervasiveness and effect on society. The comic strips, as part of the newspaper, are widely read. By their very existence and pervasiveness they mold our culture. The purpose of this study was to examine marriage and the family and how it is portrayed in the comic strips. A historical …

    vt Repository record for Marriage and the family as portrayed in contemporary comic strips (opens in a new tab)

  2. Comic strips and the making of meaning: emotion, intersubjectivity and narrative drawing.

    This study argues that the experience of reading comics is comprehensible as a series of intersubjective relationships represented in physical form. Considering concepts of self-conciousness, perception, embodiment and social experience, it develops a narrative model that brings the physical forms …

    arts-london Repository record for Comic strips and the making of meaning: emotion, intersubjectivity and narrative drawing. (opens in a new tab)

  3. The funnies are a serious business: how local newspaper editors make decisions concerning diverse and controversial comic strips

    … looks at diversity and controversy in newspaper comic strips to test the models that 1) media content is determined by personal characteristics of the decision maker; and 2) media content is determined by forces extrinsic to the decision maker. It was found that in the majority of cases the …

    vt Repository record for The funnies are a serious business: how local newspaper editors make decisions concerning diverse and controversial comic strips (opens in a new tab)

  4. Sémiotique de la bande dessinée et apprentissage du Français

    … title of this master's research is “semiotics of comic strips and French didactics”. It is about the use of comic strips in French teaching. The French people have a long story of comic strips that they can share with the South Africans for the teaching and learning of French as foreign language. …

    cape-town Repository record for Sémiotique de la bande dessinée et apprentissage du Français (opens in a new tab)

  5. Shambles & Crowley: Autobiographical Fiction in Four Panels

    … a collection of autobiographical fiction comic strips featuring Shambles, a burnt-out boy, Crowley, a loudmouthed crow, Franz Kafka, a silent companion, Saadat Manto, a prankster, and God, an overbearing authority figure. Drawing inspiration from comic strips such as Peanuts by Charles …

    wustl Repository record for Shambles & Crowley: Autobiographical Fiction in Four Panels (opens in a new tab)

  6. ...In the Realms of Art: A Conceptual Inquiry of the Genesis of the Work of Art

    … stories, poems, citations from plays, or even comic strips which act as either an additional butress or as counterpoint to the arguments I present or criticize. Lastly there are some ""interpretive devices"" planted through the text that are meant to exemplify and draw from the reader the kinds …

    uiuc Repository record for ...In the Realms of Art: A Conceptual Inquiry of the Genesis of the Work of Art (opens in a new tab)

  7. "Dilbert": A rhetorical reflection of contemporary organizational communication

    The comic strip "Dilbert," created by Scott Adams, was analyzed to evaluate its accuracy and effectiveness in mirroring contemporary organizational communication. This historical case study utilized the methods proposed by Kathleen J. Turner (1977) to provide a rhetorical perspective of "Dilbert" …

    unlv Repository record for "Dilbert": A rhetorical reflection of contemporary organizational communication (opens in a new tab)

  8. Big Screen Heroes with Paper Voices: A Superhero Adaptation Research Essay

    … the public imagination since their creation in comic strips published in newspapers almost one-hundred years ago. But, why exactly has their effect on popular culture, and their subsequent adaptations in various forms of media been so pervasive in the last twenty-five years? What makes these …

    kennesaw Repository record for Big Screen Heroes with Paper Voices: A Superhero Adaptation Research Essay (opens in a new tab)

  9. Comics as a Cognitive Training Medium for Expert Decision Making

    … study, the researcher has examined the use of comics as an alternative to current cognitive training media. In Experiment 1, naval submariners were shown a text-based medium or comic strip and asked to make a decision about the scenario after viewing. The scenario was derived from a situation …

    odu Repository record for Comics as a Cognitive Training Medium for Expert Decision Making (opens in a new tab)

  10. Comics in clinical practice: a grounded theory exploration of how sequential art is applied to talking therapy

    … explores the application of sequential art (comics, comic books, graphic novels, manga, comic strips etc) as a clinical tool in the practice of talking therapy. To date, there is a clear sparsity of research regarding this practice and the potential validity of sequential art as a legitimate …

    middlesex Repository record for Comics in clinical practice: a grounded theory exploration of how sequential art is applied to talking therapy (opens in a new tab)

  11. Identity Is A Laughing Matter: Humor and British National Identity In the Nineteenth Century

    … models for readers to follow; therefore, comic illustrators filled in the gap. But, they too became less instructive: rather than showing how Britons could better themselves and administer their imperial power, late-Victorian artists aimed their humor at helping readers to manage their …

    south-carolina Repository record for Identity Is A Laughing Matter: Humor and British National Identity In the Nineteenth Century (opens in a new tab)

  12. Investigating the lived experience of an after-school Minecraft club

    … This results in a hybrid text that includes comic strips, illustration and audio, as a means of transcribing and representing the complexity that is the children’s lived experience. Using different selections of data, I investigate the lived experience from three alternative but …

    sheffield-hallam Repository record for Investigating the lived experience of an after-school Minecraft club (opens in a new tab)

  13. Using Computer Visualisations to Educate and Communicate Volcanic Hazards to At-Risk Communities

    … outreach activities. These have included films, comic strips, puppet shows, board games and video games. However, to-date there is little empirical evidence for the use of these media with at-risk communities. This research seeks to address this issue by providing evidence for the effective use …

    plymouth Repository record for Using Computer Visualisations to Educate and Communicate Volcanic Hazards to At-Risk Communities (opens in a new tab)

  14. The Effects of Humor on Cognitive Learning in a Computer-Based Environment

    Previous studies on humor in education have focused on the use of humor embedded in the presentation of content material. Some research, however, suggests that humor is an effective tool for increasing divergent thinking and information acquisition if the humor is given prior to the presentation of …

    vt Repository record for The Effects of Humor on Cognitive Learning in a Computer-Based Environment (opens in a new tab)

  15. 'We're Not Little Babies Anymore': A Cultural History of Small Girls in America, 1920-1945

    … when Little Orphan Annie first appeared in the comic section of newspapers, to 1945, when teenage girls replaced their younger sisters in the spotlight. As such, girl culture of the 1920s through the 1940s experienced a boon in popularity never before witnessed. And yet, despite substantial …

    loyola-thes Repository record for 'We're Not Little Babies Anymore': A Cultural History of Small Girls in America, 1920-1945 (opens in a new tab)

  16. Play occupations in digital spaces: children's experiences throughout childhood

    … The study was conducted using focus groups and comic strips to elicit data from eight children aged 11 years old. Findings indicate that children value the endless opportunities for play that were not necessarily available to them in real world spaces. Children discussed the play value …

    cork Repository record for Play occupations in digital spaces: children's experiences throughout childhood (opens in a new tab)

  17. Narrative at Risk: Accident and Teleology in American Culture, 1963-2013

    … also in television, roleplaying games, comic strips, and videogames--in order to examine how contemporary American culture ascribes meaning to the accidental. I read a wide array of accidents--from mechanical failures to failed suicides, depictions of biological evolution to games of …

    wustl Repository record for Narrative at Risk: Accident and Teleology in American Culture, 1963-2013 (opens in a new tab)

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