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Showing 1 to 5 of 5 for “"casual games"”.

  1. Examining the role of reasoning and working memory in predicting casual game performance across extended gameplay

    The variety and availability of casual video games presents an exciting opportunity for applications such as cognitive training. Casual games have been associated with fluid abilities such as working memory (WM) and reasoning, but the importance of these cognitive constructs in predicting …

    uiuc Repository record for Examining the role of reasoning and working memory in predicting casual game performance across extended gameplay (opens in a new tab)

  2. Business models and strategies in the video game industry : an analysis of Activision-Blizzard and Electronic Arts

    … devices, broadens the application of the video games. Because of its diversified mechanisms and platforms, the business models of the gaming industry have evolved. In this thesis, the traditional and newly invented business models are introduced with an analysis of pros and cons through real …

    mit Repository record for Business models and strategies in the video game industry : an analysis of Activision-Blizzard and Electronic Arts (opens in a new tab)

  3. Cognitive training with casual video games: the effects of working memory and reasoning related games on the cognitive abilities of younger and older adults

    … we investigated whether 15 hours of training on casual video games can broadly improve cognition by measuring pre and post-training performance on tests of attention, episodic memory, perceptual speed, reasoning and working memory. Groups of younger (Baniqued et al., 2014) and older adults were …

    uiuc Repository record for Cognitive training with casual video games: the effects of working memory and reasoning related games on the cognitive abilities of younger and older adults (opens in a new tab)

  4. The business and dynamics of free-to-play social-casual game apps

    … companies making free-to-play social-casual games have created a multi-billion dollar market for virtual goods, a revenue model in which the core product is given away for free and ancillary goods are sold on top of it. Zynga, the most successful firm in this space, held the largest …

    mit Repository record for The business and dynamics of free-to-play social-casual game apps (opens in a new tab)

  5. Analyzing the Impact of Spatio-Temporal Sensor Resolution on Player Experience in Augmented Reality Games

    … one of the most popular devices to play video games on due to their interactivity. Smartphones are embedded with various sensors which enhance their ability to adopt new new interaction techniques for video games. These integrated sen- sors, such as motion sensors or location sensors, make the …

    sask Repository record for Analyzing the Impact of Spatio-Temporal Sensor Resolution on Player Experience in Augmented Reality Games (opens in a new tab)