Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
Results
Showing 1 to 20 of 40 for “"board games"”.
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Using board games to teach physics
… was an exploratory study that examined how board games affect students' motivation and learning of content about science (Physics). Quasi-Experiment research was used to determine the academic effects of the board game as well as an attitudinal survey to evaluate motivation. Participants …
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Conversational agents for tutoring digital board games
… for learning how to play Dark Souls – The Board Game. The usability of both tools was above the conventional standard. The participants had mostly positive experience and found the game difficult to learn using either tool. However, they also found both tools very helpful. Most participants …
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An Ada library for positional board games
… implementation of an Ada library for positional board games. The library consists of general software modules that use some concepts from a model of Positional Board Games presented in [Antoy 87]. This thesis shows that general software modules based on the mathematical concept of board can be …
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Learning How Humans Play Board Games with GPT-4IAR
… with the help of computational modeling and games. Importantly, these computational models aim to be interpretable, meaning that they are crafted in a way that what each parameter means has a clear meaning, perhaps in contrast to massive neural networks. However, the latter may better capture …
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Playing by new rules: board games and America's cold war culture, 1945-1965
1 PDF file (vi, 90 pages)
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The Effect Of Using Board Games In Reducing Language Anxiety And Improving Oral Performance
… This study aims to determine the effect of using board games on the improvement of ESL students’ oral performance. Task-based instruction and communicative approaches to pedagogy were used for the games. This is a descriptive method of research which intends to determine the correlation between …
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Board game accessibility for persons with visual impairment
… the huge popularity and benefits of traditional board games, they present serious accessibility issues to players, particularly those with visual impairments, due to the heavy use of visuals to communicate gameplay information. Limited research investigating the inherent issues present in board …
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The sinner, the stranger, the sacrifice maker : an apocryphal autobiography
… create. I accomplish this through my work with board games and theatrical recreations. It further discusses the ways in which I address the importance of narrative and story telling through both style and the reinterpretation of my own biography.
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Male involvement in facilitating the uptake of maternal health services by women in Uganda.
… 2) conduct a literature review on the use of board games with non-health professionals; 3) conduct a pilot study on the use of board games with men in maternal health; and 4) establish the feasibility of using board games as an educational strategy with men in maternal health in Uganda. …
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Developing game AI for the real‐time strategy game StarCraft
… agents designed to play Real-Time Strategy (RTS) games has been limited compared to the amount of research that has gone into designing agents for playing board games such as chess. This is largely due to the fact that developing an agent for RTS is more complicated. There has been some positive …
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Beating the world's best at Super Smash Bros. with deep reinforcement learning
… Many classes of RL tasks, from Atari games to motor control to board games, are now solvable by fairly generic algorithms, based on deep learning, that learn to play from experience with often minimal knowledge of the specific domain of interest. In this work, we will investigate the …
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Inferring Structured World Models from Videos
… have allowed agents to learn a variety of board games and video games at superhuman levels. Unlike humans - which can generalize to a wide range of tasks with very little experience - these algorithms typically need vast number of experience replays to perform at the same level. In this …
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Assessing Teacher Candidates’ Attitudes on Critical Media Literacy Education
… prospect of introducing remixed, student-created board games into classrooms will be examined. This thesis is guided by the following primary research question (RQ1): What are pre-service teachers’ current perspectives and understandings of critical media literacy? Several sub-research questions …
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Raising Teacher Sensitivity to Key Numeracy Competencies in the Early Years
… were provided which focussed on linear tracks (board games) as an external model of number magnitude. The study utilised a pre-test post-test design and surveys, teacher interviews, reflective discussions and student estimation tests to examine effects on four outcomes: teacher self-efficacy …
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A comparison of the oral student responses in a class using simulation games prior to reading selected short stories and a class not using simulation games
… was to determine whether the use of simulation board games prior to reading selected short stories would result in oral student responses which were different from the responses made by students who had not played the games before reading the stories. The nature of the responses was …
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A Comparative Study of the Psychological Values of Contemporary Game Players
… who play arcade and other types of computer games with those who play the more traditional sport and board games. Computer game players, may hold values that differ from those of other game players, values that are indicative of possible changes occurring in modern society. The appearance of …
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Games, puzzles, and computation
… which is intimately connected with two-player games. In the first half of this thesis, I develop the idea of game as computation to a greater degree than has been done previously. I present a general family of games, called Constraint Logic, which is both mathematically simple and ideally …
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Reasoning Across Language and Vision in Machines and Humans
… Robots learn to play physically-instantiated board games and use that knowledge to engage in physical play. To further integrate language and vision I develop an approach which produces rich sentential descriptions of events depicted in videos. I then show how to simultaneously detect and …
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The impact of the EU internet gaming policies on Malta
… replacement for Judas. Whether speaking about board games, bets, card games, lotteries, slot machines or what not, there has always been some form of gambling. In more recent history, we see that in the USA, for example, the path of gambling has taken the form of waves where times would be …
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