Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
Results
Showing 1 to 20 of 31 for “"board game"”.
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Board game accessibility for persons with visual impairment
… the huge popularity and benefits of traditional board games, they present serious accessibility issues to players, particularly those with visual impairments, due to the heavy use of visuals to communicate gameplay information. Limited research investigating the inherent issues present in board …
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Non-Verbal Behaviour of a VR Agent Playing a Board Game
Imagine a scenario where you are playing a board-game within a virtual environment. In this environment, you are playing against another player. This player can converse with you, show emotions and give you the feeling of playing against a real person. This project builds on a final project done by …
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Design for Learning Through a Complexity Perspective: A Board Game Redesign Approach to Enabling Learning Possibilities
… research was used to evaluate the potential of board game redesign in providing the settings for complexity-informed design conditions. The following questions guided this research: How would board game redesign provide the settings for enabling constraints? How would learners’ co-design …
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Games in culture: a contextual analysis of the Swahili board game and its relevance to variation in African Mankala.
The title evokes the Games in Culture hypothesis of Roberts et alia (American Anthropologist 1959) according to which a simple correlation exists between the socio-political organization of any given society and the type of game played there: in particular 'simple' societies are deemed incapable of …
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Using board games to teach physics
… was an exploratory study that examined how board games affect students' motivation and learning of content about science (Physics). Quasi-Experiment research was used to determine the academic effects of the board game as well as an attitudinal survey to evaluate motivation. Participants …
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Monster Planet Bounty Hunter
… I will be discussing my personal interest in games and art as well as my experience and process working on my original board game: Monster Planet Bounty Hunter. I will also discuss my visual influences, how I approach making games and why I think games are an important form of art. </p>
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Cellular Respiration: A Stars Science Suitcase for High School Biology Students
… includes a narrated animation, a magnetic board game and printable student handouts. The Science Suitcase will help high school students understand the broad concepts of cellular respiration and help them improve performance on the Texas Assessment of Knowledge and Skills (TAKS) exam.
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Male involvement in facilitating the uptake of maternal health services by women in Uganda.
… 2) conduct a literature review on the use of board games with non-health professionals; 3) conduct a pilot study on the use of board games with men in maternal health; and 4) establish the feasibility of using board games as an educational strategy with men in maternal health in Uganda. …
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Curriculum modules in support of tabletop cybersecurity games
… science. The non-digital computer security board game [d0x3d!] aims to teach cyber security concepts to a young, non-CS audience, to increase interest in the subject, and have a positive effect on computer science education. We develop curriculum modules in the form of lesson plans to …
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Game of (Delivery) Drones: A Game-Based Approach for Supporting Deliberation on the Use of Drones in Logistics
… qualitative approach was adopted, and a serious board game, The Game of (Delivery) Drones, was developed to engage participants in discussions about drone logistics. The game simulated realistic scenarios, incorporating parameters such as ground risk, energy consumption, and operational …
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Investigating Reinforcement Learning and Evolutionary Computation for Games with Stochasticity and Incomplete Information
… and evolutionary computation for solving complex games with incomplete information and stochasticity. Although there has been significant recent progress on AI game players, traditional deep reinforcement learning methods have mainly shown success in games with simpler properties. In this thesis, …
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Conversational agents for tutoring digital board games
… present Jessy, a chatbot for tutoring The Royal Game of Ur. Jessy answers questions about the game rules, suggests the next best move considering the player’s state, and informs the player about the important events within the game. An explanatory study showed that Jessy assistant was helpful in …
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An Ada library for positional board games
… implementation of an Ada library for positional board games. The library consists of general software modules that use some concepts from a model of Positional Board Games presented in [Antoy 87]. This thesis shows that general software modules based on the mathematical concept of board can be …
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User-centered product design of live-action game experiences
… or live-action physical and mental adventure games that require players to solve puzzles and riddles to complete certain objectives in order to "escape" the room have been very popular. The design of this type of game demands knowledge and expertise in user-oriented product design in a …
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User Intention Modelling and Intention Recognition in Games using World State Indicators
… First we develop a model of user intentions in games. That model defines various concepts related to player behaviour in (computer) games and interactive environments, such as actions, goals, plans and intentions. Additionally our model shows the relationship between those concepts and explains …
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Mediators: Participatory Collective Intelligence for Multi-Stakeholder Urban Decision-Making
… process is abstracted as a multiplayer board game modeling the check-and-balance dynamics among stakeholders with differing values. Players are encouraged to balance short-term interests and long-term resilience, and evaluate the risks and benefits of collaboration. The system is …
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Learning How Humans Play Board Games with GPT-4IAR
… with the help of computational modeling and games. Importantly, these computational models aim to be interpretable, meaning that they are crafted in a way that what each parameter means has a clear meaning, perhaps in contrast to massive neural networks. However, the latter may better capture …
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Helping Mothers Defend their Decision to Breastfeed
… and intervention groups. The intervention was a board game based on McGuire's inoculation theory of resistance to influence. Controlling for intention to breastfed, intervention and comparison groups were examined for differences in maternal self-efficacy to resist persuasion to give formula and …
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