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Showing 1 to 5 of 5 for “"bioshock"”.

  1. History as database: bioshock and the new design source

    … to digital works in 2007’s art deco inspired Bioshock. In doing so, this thesis contends that the game’s artists used history as a database from which they gathered visual elements to create composite digital works that not only supported a cohesive visual aesthetic, but additionally …

    udel Repository record for History as database: bioshock and the new design source (opens in a new tab)

  2. Escape Beneath: An Original Game Score Inspired by an Analysis of Garry Schyman's Music

    … techniques within the video-game scores for <em>BioShock</em>, <em>BioShock 2</em>, <em>BioShock Infinite</em>, <em>Middle Earth Shadow of War</em>, and <em>Torn</em>; and then applies them into an original score for an upcoming video game called <em>Escape Beneath</em> from Dread Vector Studios. …

    sfasu Repository record for Escape Beneath: An Original Game Score Inspired by an Analysis of Garry Schyman's Music (opens in a new tab)

  3. From Text to Tech: Theorizing Changing Experimental Narrative Structures

    … of Tender Claws’ Pry), and Ken Levine’s BioShock Infinite. With each text, I break down how the specific medium strategically facilitates or disrupts the reading process, and how it lends itself to examining the narrative’s chosen thematic elements. I also examine reader interpretation, …

    wfu Repository record for From Text to Tech: Theorizing Changing Experimental Narrative Structures (opens in a new tab)

  4. Playing Games with Art: The Cultural and Aesthetic Legitimation of Digital Games

    … boundaries of the commercial industry, such as Bioshock; and at the opposite end of the spectrum, the construction of independently-produced “artgames” such as Passage as a gaming analogue to autobiographical indie music and comics. Each of these overlapping contexts represents a particular …

    york Repository record for Playing Games with Art: The Cultural and Aesthetic Legitimation of Digital Games (opens in a new tab)

  5. Exquisite Corpses: Markedness, Gender, and Death in Video Games

    This dissertation analyzes gendered death animations in video games and the way games thematize death to remarginalize marked characters, including women. This project combines Georg Wilhelm Friedrich Hegel’s work on the human subjection to death and Georges Bataille’s characterization of sacrifice …

    uwo Repository record for Exquisite Corpses: Markedness, Gender, and Death in Video Games (opens in a new tab)