Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 20 of 118 for “"avatars"”.
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Autonomous communicative behaviors in avatars
Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1997.
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Emotional avatars: choreographing emotional facial expression animation
As a universal element of human nature, the experience, expression, and perception of emotions permeate our daily lives. Many emotions are thought to be basic and common to all humanity, irrespective of social or cultural background. Of these emotions, the corresponding facial expressions of a …
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Avatars of Memory. Rituals and Commemorative Practices in Colombia, 1864-1913
This study shows how Antioquia elites re-imagined, through commemorations, their collective past and invented their region, as a symbolic appropriation of the space – the highlands – that they inhabited. The identity that emerged from that process was the basis on which Antioqueño elites negotiated …
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Gamifying RPI: The benefits of avatars and knowledge-induced coworker familiarity
… effect of representing employees as humanlike avatars in public leaderboards on employees’ effort to improve their leaderboard performance (i.e., self-focused effort). Additionally, since practitioners have expressed concern that competition induced by leaderboards may reduce helping behavior, …
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Avatars in child investigative interviews: supporting disclosure and eyewitness memory through technology
This thesis explored the use of human-operated avatars and how this affects the quality and quantity of child forensic disclosure, episodic recall, and susceptibility to false information during investigative interviews. The research also captured the concerns and recommendations from child …
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Application of avatars in display design to support spatial awareness under varying workload conditions
… which are essential for linking virtual avatars and spatial awareness.
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Application of avatars in display design to support spatial awareness in extreme flight situations
Human performance in spatial orientation tasks is mainly determined by spatial awareness and the skills to transition from the current spatial attitude into the desired spatial orientation and position. Erroneous spatial awareness may lead to degraded task performance, loss of equipment, serious …
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Avatars and empathy: The use of video games to affect prejudicial evaluations of African Americans
… sought to test the relation between video game avatars (online representations of the self), empathy, social dominance orientation, and prejudice. By having participants imagine playing in a game as an avatar I sought to test three hypotheses. Th first hypothesis proposed that that participants …
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Variations Sur Un Theme: Le Double Et Ses Avatars Dans Le Recit Fantastique. (French Text)
To study some occurrences of the double as a literary theme is the purpose of this dissertation. In order to narrow down the scope of this ambitious task, we only deal with cases where the protagonist and his double are one entity. We exclude examples introducing twins, so frequent in German …
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Exploring the Impact of Virtual Reality and Avatars on Social Engagement in Older Adults at a Day Service Program
… and that future iterations may benefit from avatars that convey more of the conversation partner's expressions and movements, and from environments adapted to personal experience. Keywords: virtual reality, avatars, communication, engagement, older adults, cognitive decline
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Researching and developing the impacts of virtual identity on computational learning environments
… the pervasive use of virtual identities such as avatars in systems ranging from online forums to virtual reality simulations, it is increasingly important to understand the impacts of avatars. Over two years, I led an initiative in MIT's Imagination, Computation, and Expression (ICE) Laboratory …
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Multimodal Interaction in Electronic Customer Loyalty Management Systems: An Empirical Investigation
… earcons and auditory icons and an expressive avatars group(AICLMS, n=25) that was predominantly communicated information using avatars. The second experiment evaluated three avatar-based multimodal conditions using a dependent group (n=50). This experiment evaluated user satisfaction, …
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AI-Assisted Pipeline for 3D Face Avatar Generation
… virtual environments with realistic-looking avatars is essential for games, film production, and virtual reality. Creating a fun and engaging experience requires a wide variety of different-looking avatars. There are two main methods to create realistic-looking avatars. One is to scan a real …
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A framework for the analysis of identity and expression of self within Second Life
… of self and identity are developed via avatars within social virtual worlds. It documents and categorises the different purposes of avatars, the relationships that operators develop with them and the various factors which influence this development.The historical and theoretical context …
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It's not easy trying to be one of the guys: The effect of avatar attractiveness, avatar gender, and purported user gender on the success of help-seeking requests in an online game
… these factors' effects were similar with human avatars. In the main study, attractive avatars generally received more help than less attractive avatars. However, purported female users were helped less frequently than purported male users when represented by avatars that were either male or less …
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Behavior Sharing Social Network Application: Cimee
… to analyze or infer user behavior. Then, the avatars of users show onthe map the inferred behavior and, of course, users are able to see their friends' avatars on themap as well. Cimee is a new social app that brings more interaction for iPhone users.As a result, the combination of real-time …
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A Phenomenological Analysis of Massively Multiplayer Online Games
… thousands of people play simultaneously using avatars to interact with one another and with computer-controlled entities within a game-world typically rendered in 3D. Part 1 argues that existing studies of MMOGs often utilize concepts that, while presumed to be well understood, are often …
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