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Showing 1 to 20 of 118 for “"avatars"”.

  1. Autonomous communicative behaviors in avatars

    Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1997.

    mit Repository record for Autonomous communicative behaviors in avatars (opens in a new tab)

  2. Emotional avatars: choreographing emotional facial expression animation

    As a universal element of human nature, the experience, expression, and perception of emotions permeate our daily lives. Many emotions are thought to be basic and common to all humanity, irrespective of social or cultural background. Of these emotions, the corresponding facial expressions of a …

    abertay Repository record for Emotional avatars: choreographing emotional facial expression animation (opens in a new tab)

  3. Avatars of Memory. Rituals and Commemorative Practices in Colombia, 1864-1913

    This study shows how Antioquia elites re-imagined, through commemorations, their collective past and invented their region, as a symbolic appropriation of the space – the highlands – that they inhabited. The identity that emerged from that process was the basis on which Antioqueño elites negotiated …

    calgary Repository record for Avatars of Memory. Rituals and Commemorative Practices in Colombia, 1864-1913 (opens in a new tab)

  4. Gamifying RPI: The benefits of avatars and knowledge-induced coworker familiarity

    … effect of representing employees as humanlike avatars in public leaderboards on employees’ effort to improve their leaderboard performance (i.e., self-focused effort). Additionally, since practitioners have expressed concern that competition induced by leaderboards may reduce helping behavior, …

    uiuc Repository record for Gamifying RPI: The benefits of avatars and knowledge-induced coworker familiarity (opens in a new tab)

  5. Avatars in child investigative interviews: supporting disclosure and eyewitness memory through technology

    This thesis explored the use of human-operated avatars and how this affects the quality and quantity of child forensic disclosure, episodic recall, and susceptibility to false information during investigative interviews. The research also captured the concerns and recommendations from child …

    abertay Repository record for Avatars in child investigative interviews: supporting disclosure and eyewitness memory through technology (opens in a new tab)

  6. Application of avatars in display design to support spatial awareness in extreme flight situations

    Human performance in spatial orientation tasks is mainly determined by spatial awareness and the skills to transition from the current spatial attitude into the desired spatial orientation and position. Erroneous spatial awareness may lead to degraded task performance, loss of equipment, serious …

    nps Repository record for Application of avatars in display design to support spatial awareness in extreme flight situations (opens in a new tab)

  7. Avatars and empathy: The use of video games to affect prejudicial evaluations of African Americans

    … sought to test the relation between video game avatars (online representations of the self), empathy, social dominance orientation, and prejudice. By having participants imagine playing in a game as an avatar I sought to test three hypotheses. Th first hypothesis proposed that that participants …

    emich Repository record for Avatars and empathy: The use of video games to affect prejudicial evaluations of African Americans (opens in a new tab)

  8. Variations Sur Un Theme: Le Double Et Ses Avatars Dans Le Recit Fantastique. (French Text)

    To study some occurrences of the double as a literary theme is the purpose of this dissertation. In order to narrow down the scope of this ambitious task, we only deal with cases where the protagonist and his double are one entity. We exclude examples introducing twins, so frequent in German …

    uiuc Repository record for Variations Sur Un Theme: Le Double Et Ses Avatars Dans Le Recit Fantastique. (French Text) (opens in a new tab)

  9. Exploring the Impact of Virtual Reality and Avatars on Social Engagement in Older Adults at a Day Service Program

    … and that future iterations may benefit from avatars that convey more of the conversation partner's expressions and movements, and from environments adapted to personal experience. Keywords: virtual reality, avatars, communication, engagement, older adults, cognitive decline

    reykjavik Repository record for Exploring the Impact of Virtual Reality and Avatars on Social Engagement in Older Adults at a Day Service Program (opens in a new tab)

  10. Researching and developing the impacts of virtual identity on computational learning environments

    … the pervasive use of virtual identities such as avatars in systems ranging from online forums to virtual reality simulations, it is increasingly important to understand the impacts of avatars. Over two years, I led an initiative in MIT's Imagination, Computation, and Expression (ICE) Laboratory …

    mit Repository record for Researching and developing the impacts of virtual identity on computational learning environments (opens in a new tab)

  11. Multimodal Interaction in Electronic Customer Loyalty Management Systems: An Empirical Investigation

    … earcons and auditory icons and an expressive avatars group(AICLMS, n=25) that was predominantly communicated information using avatars. The second experiment evaluated three avatar-based multimodal conditions using a dependent group (n=50). This experiment evaluated user satisfaction, …

    de-montfort Repository record for Multimodal Interaction in Electronic Customer Loyalty Management Systems: An Empirical Investigation (opens in a new tab)

  12. AI-Assisted Pipeline for 3D Face Avatar Generation

    … virtual environments with realistic-looking avatars is essential for games, film production, and virtual reality. Creating a fun and engaging experience requires a wide variety of different-looking avatars. There are two main methods to create realistic-looking avatars. One is to scan a real …

    york Repository record for AI-Assisted Pipeline for 3D Face Avatar Generation (opens in a new tab)

  13. A framework for the analysis of identity and expression of self within Second Life

    … of self and identity are developed via avatars within social virtual worlds. It documents and categorises the different purposes of avatars, the relationships that operators develop with them and the various factors which influence this development.The historical and theoretical context …

    salford Repository record for A framework for the analysis of identity and expression of self within Second Life (opens in a new tab)

  14. It's not easy trying to be one of the guys: The effect of avatar attractiveness, avatar gender, and purported user gender on the success of help-seeking requests in an online game

    … these factors' effects were similar with human avatars. In the main study, attractive avatars generally received more help than less attractive avatars. However, purported female users were helped less frequently than purported male users when represented by avatars that were either male or less …

    vt Repository record for It's not easy trying to be one of the guys: The effect of avatar attractiveness, avatar gender, and purported user gender on the success of help-seeking requests in an online game (opens in a new tab)

  15. Behavior Sharing Social Network Application: Cimee

    … to analyze or infer user behavior. Then, the avatars of users show onthe map the inferred behavior and, of course, users are able to see their friends' avatars on themap as well. Cimee is a new social app that brings more interaction for iPhone users.As a result, the combination of real-time …

    unr Repository record for Behavior Sharing Social Network Application: Cimee (opens in a new tab)

  16. A Phenomenological Analysis of Massively Multiplayer Online Games

    … thousands of people play simultaneously using avatars to interact with one another and with computer-controlled entities within a game-world typically rendered in 3D. Part 1 argues that existing studies of MMOGs often utilize concepts that, while presumed to be well understood, are often …

    toronto-retro Repository record for A Phenomenological Analysis of Massively Multiplayer Online Games (opens in a new tab)

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