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Showing 1 to 9 of 9 for “"augmented virtuality"”.

  1. Using Augmented Virtuality to Improve Human-Robot Interactions

    … and technology for a three-dimensional augmented virtuality interface are presented. The 3D interface is designed to combine multiple sets of informationinto a single correlated window which can reduce the cognitive processing required to interpret and understand the information in …

    byu Repository record for Using Augmented Virtuality to Improve Human-Robot Interactions (opens in a new tab)

  2. An Augmented Virtuality Navigation System for Arthroscopic Knee Surgery

    … location and alignment of an arthroscope using augmented virtuality. A 3D computer model of the patient's joint (from CT) is shown, along with a model of the tracked arthroscopic probe and the projection of the camera image onto the virtual joint. We performed a user study to determine the …

    queens Repository record for An Augmented Virtuality Navigation System for Arthroscopic Knee Surgery (opens in a new tab)

  3. The effects of augmented virtuality on presence, workload, and input performance

    … little as possible? Previous work indicates that Augmented Virtuality (AV), a technique that allows the wearer of an HMD to see through it when they need to, is a promising answer to this question. However, direct comparisons between AV and VR that thoroughly account for presence and workload are …

    cape-town Repository record for The effects of augmented virtuality on presence, workload, and input performance (opens in a new tab)

  4. Transforming collaborative learning environments: investigating the role augmented virtuality has in measuring collaboration in educational environments

    … evolving educational technologies, specifically Augmented Virtuality (AV), a subsection of Mixed-Reality technologies, could potentially transform collaborative education. Although AV is an underexplored dimension in the Virtuality Continuum [2], this study lays the groundwork for its pedagogical …

    middlesex

  5. Biblioteca virtual Paul Outlet: uma experiência não imersiva no Second Life

    … and it analyzes the concepts of virtual reality, augmented reality and augmented virtuality, by the virtual library Paul Otlet, situated on Second Life, since its creation mechanisms to the interaction between its users. This research is part of an initiation scientific project “Information and …

    brazil-ufpb Repository record for Biblioteca virtual Paul Outlet: uma experiência não imersiva no Second Life (opens in a new tab)

  6. Immersive Space to Think: Immersive Analytics for Sensemaking with Non-Quantitative Datasets

    … reality as defined by Milgram-Kishino's Reality-Virtuality Continuum, we found that an augmented virtuality solution best fits users' preferences while still supporting external tools. Lastly, we explored how users deal with varying amounts of space and three-dimensional user interaction …

    vt Repository record for Immersive Space to Think: Immersive Analytics for Sensemaking with Non-Quantitative Datasets (opens in a new tab)

  7. Realism, Storytelling and User Experience in HMD-based eXtended Reality for Holocaust Museum

    … Display (HMD)-based Virtual Reality (VR) and Augmented Reality (AR) have made HMD-based eXtended Reality Museum (HXRM) experiences possible. HXRMs can be one of or a combination of the following: an HMD-based AR museum for on-site experience, or an HMDbased VR museum and an HMD-based Augmented

    arts-london Repository record for Realism, Storytelling and User Experience in HMD-based eXtended Reality for Holocaust Museum (opens in a new tab)

  8. Software techniques for improving head mounted displays to create comfortable user experiences in virtual reality

    Head Mounted Displays (HMDs) allow users to experience Virtual Reality (VR) with a great level of immersion. Advancements in hardware technologies have led to a reduction in cost of producing good quality VR HMDs bringing them out from research labs to consumer markets. However, the current …

    uiuc Repository record for Software techniques for improving head mounted displays to create comfortable user experiences in virtual reality (opens in a new tab)

  9. CUSTOMIZING IMMERSIVE SPATIAL AUDIO: FROM INDIVIDUALIZED BINAURAL RENDERING TO REAL-VIRTUAL ACOUSTIC BLENDING

    La simulazione accurata del suono spaziale è essenziale per creare esperienze audio immersive, con applicazioni che spaziano dalla realtà virtuale e aumentata, agli apparecchi acustici, alle teleconferenze e ai videogiochi. Questa tesi discute diversi contributi al campo dell'audio spaziale …

    milano Repository record for CUSTOMIZING IMMERSIVE SPATIAL AUDIO: FROM INDIVIDUALIZED BINAURAL RENDERING TO REAL-VIRTUAL ACOUSTIC BLENDING (opens in a new tab)