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Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 20 of 169 for “"augmented reality (AR)"”.

  1. Shape Grammars Reality (SGr) : computing in the real world

    As a rule, architects calculate, draw, annotate, write, diagram, model, map, photograph, animate, or simply visualize objects, spaces, territories, and processes. They make visual and verbal representations compiling ideas that they have "seen" from direct sensory observations and past memories. …

    mit Repository record for Shape Grammars Reality (SGr) : computing in the real world (opens in a new tab)

  2. Usability improvements for the TaleBlazer game editor

    … devices and tablets to create location-based augmented reality (AR) games. All TaleBlazer games are created in a web based editor on the TaleBlazer website using a scripts-block programming language. This this describes usability improvements to the TaleBlazer editor that improve the …

    mit Repository record for Usability improvements for the TaleBlazer game editor (opens in a new tab)

  3. The Effectiveness of an Augmented Reality Learning Paradigm

    <p>For decades the learning and training community has searched for a means that will incorporate the ever-growing body of research into everyday practice. While simulation and virtual reality dominate the community, the lack of real world cues in some systems and expense of others has imposed many …

    embry-riddle Repository record for The Effectiveness of an Augmented Reality Learning Paradigm (opens in a new tab)

  4. Bridging Design and Perception: Novel Tools and Technologies for Creating Effective Human-Robot Interactions

    … tools and technologies. First, the impact of Augmented Reality (AR) data presentation on human perception of robots is investigated. A study conducted with the AR human-robot teaming system found that robot performance significantly influenced participants’ perceptions, overshadowing the …

    denver Repository record for Bridging Design and Perception: Novel Tools and Technologies for Creating Effective Human-Robot Interactions (opens in a new tab)

  5. Enhancing internet of things experience in augmented reality environments

    … collected, processed, transmitted and shared. Yet, only being able to sense the surrounding environment is not enough: A user-friendly way to visualize information is also required. Today, Augmented Reality (AR), which overlays digital information onto physical objects, is growing fast, …

    mit Repository record for Enhancing internet of things experience in augmented reality environments (opens in a new tab)

  6. Feed Me: an in-situ Augmented Reality Annotation Tool for Computer Vision

    … the combination of Computer Vision (CV) and Augmented Reality (AR) to allow users to interface with digital artifacts between indoor and outdoor activities. For example, AR systems can feed images of the local environment to a trained neural network for object detection. However, sometimes …

    vt Repository record for Feed Me: an in-situ Augmented Reality Annotation Tool for Computer Vision (opens in a new tab)

  7. Unplugged: an augmented reality party of poetry, prose, and music

    <p>Unplugged: An Augmented Reality Party of Poetry, Prose, and Music is a theoretical practice in the effects of augmented reality (AR) on traditional paper publishing. Constructed using an AR technology created by Metaio, party photography from Vancouver, and original prose poetry Unplugged is a …

    depaul Repository record for Unplugged: an augmented reality party of poetry, prose, and music (opens in a new tab)

  8. Enlight : a projected augmented reality approach to science education

    Advances in augmented reality (AR) interfaces create a new possibility for innovative learning tools in education. This thesis explores the application of a projected augmented reality system and its use in science education. Through this work, we provide some brief insights into the potential and …

    mit Repository record for Enlight : a projected augmented reality approach to science education (opens in a new tab)

  9. Augmented reality games : improved data layers

    … Teacher Education Program has been developing Augmented Reality (AR) games software for a number of years. In addition to allowing students to play AR games, the software allows students to create their own games based on a map, a set of characters, and a plot of their choosing. In an earlier …

    mit Repository record for Augmented reality games : improved data layers (opens in a new tab)

  10. Commanding small satellites for simulated spacecraft inspections using augmented reality

    … as a replacement for astronaut extravehicular activities (EVA), such as inspection or maintenance, to reduce astronaut risk. A major concern for this type of operation is ensuring the human operator has sufficient spatial and temporal knowledge of the free-flying spacecraft and environment …

    mit Repository record for Commanding small satellites for simulated spacecraft inspections using augmented reality (opens in a new tab)

  11. Evaluating cognitive workload in an AR environment using pupil area responses

    [EMBARGOED UNTIL 12/01/2026] This thesis investigates how augmented-reality (AR) instruction affects learners' cognitive workload, using pupil-area pupillometry synchronized with established subjective measures. Participants engaged with biomechanics-focused AR modules while wearing eye-tracking …

    missouri Repository record for Evaluating cognitive workload in an AR environment using pupil area responses (opens in a new tab)

  12. AUGMENTED REALITY SPATIAL CUES FOR TARGET ACQUISITION

    The increasing complexity and dynamic character of modern warfare is generating numerous time-critical decision points that can exceed the cognitive capacity of the average Marine. By reducing extraneous cognitive demands through the use of augmented reality (AR), warfighters may gain more …

    nps Repository record for AUGMENTED REALITY SPATIAL CUES FOR TARGET ACQUISITION (opens in a new tab)

  13. Designing Student Interactions to Explore Systems Thinking in Augmented Reality

    Educational practices are shifting to incorporate new curriculum guidelines and new technologies. At the same time, the field of augmented reality (AR) is rapidly expanding, enabling a new world of opportunities and requiring new approaches to UI/UX design. Incorporating Augmented Reality into …

    mit Repository record for Designing Student Interactions to Explore Systems Thinking in Augmented Reality (opens in a new tab)

  14. Orientation Device

    … Device is a tool for understanding the other towards recognizing alternative possibilities, for care and compassion, for expanding our culturally and politically bounded mindset, a tool of vital nausea and questioning compulsory heterosexuality. The work is a series of augmented reality (AR) …

    vt Repository record for Orientation Device (opens in a new tab)

  15. A Pilot Study for Identifying Tasks and Degrees of Visual Fidelity for Applications of Head Mounted Display Systems for Construction

    … technology and reduced costs has led to more research on the use of Augmented Reality (AR). However, applications for AR Head Mounted Display (HMD) systems are still being defined. AR HMD systems have potential to help users interact and experience information in a way that could improve their …

    vt Repository record for A Pilot Study for Identifying Tasks and Degrees of Visual Fidelity for Applications of Head Mounted Display Systems for Construction (opens in a new tab)

  16. A Modular Approach to the Development of Interactive Augmented Reality Applications.

    Augmented reality (AR) technologies are becoming increasingly popular as a result of the increase in the power of mobile computing devices. Emerging AR applications have the potential to have an enormous impact on industries such as education, healthcare, research, training and entertainment. There …

    uwo Repository record for A Modular Approach to the Development of Interactive Augmented Reality Applications. (opens in a new tab)

  17. Seeing Through the Headset: How Immersion Levels Shape User Experience in VR and AR-Assisted Physiotherapy

    … This thesis presents the design and comparative evaluation of two functionally matched prototype applications for neck-related interaction: one delivered in immersive virtual reality (VR) and the other in headset-based augmented reality (AR) with passthrough. Both systems supported four …

    uwo Repository record for Seeing Through the Headset: How Immersion Levels Shape User Experience in VR and AR-Assisted Physiotherapy (opens in a new tab)

  18. Augmented Reality Water-Level Task

    The``Water Level Task'' asks participants to draw the water level in a tilted container. Studies showed that many adults have difficulty with the task. Our study aimed to determine if the misconception about water orientation happens in a more natural environment. We implemented an AR

    york Repository record for Augmented Reality Water-Level Task (opens in a new tab)

  19. Loci: Creative AR Visualization of Overlooked Narratives in Familiar Spaces

    This thesis explores the use of location-based augmented reality to transform our perception of the built environment. In the artwork, the historic Armory building in the Town of Blacksburg which serves as home to the School of Visual Arts (SOVA) at Virginia Tech is used as a locus of changing …

    vt Repository record for Loci: Creative AR Visualization of Overlooked Narratives in Familiar Spaces (opens in a new tab)

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