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Showing 1 to 7 of 7 for “"War Games"”.

  1. War games as a decision making tool in military planning and operations

    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Political Science, 1983.

    mit Repository record for War games as a decision making tool in military planning and operations (opens in a new tab)

  2. The waging of a virtual war against Islam: an assessment of how post-9/11 war-themed video games stereotype Muslims

    … and film, less has addressed how video games represent Muslims. The present study seeks to address this gap in the literature by exploring the representation of Muslim people in 15 popular war video games released in the post-9/11 era. Through the use of a self-ethnography of play …

    uoit Repository record for The waging of a virtual war against Islam: an assessment of how post-9/11 war-themed video games stereotype Muslims (opens in a new tab)

  3. Operational energy/operational effectiveness investigation for scalable Marine expeditionary brigade forces in contingency response scenarios

    … Africa Area of Responsibility (AOR). A Title 10 war games evolution was elaborated to support a robust operational concept. A Model Based Systems Engineering (MBSE) approach was utilized to support the Analysis of Alternatives (AoA). Agent Based Modeling and Simulation (ABMS) provided the …

    nps Repository record for Operational energy/operational effectiveness investigation for scalable Marine expeditionary brigade forces in contingency response scenarios (opens in a new tab)

  4. Between nature and artifice : The Landscape Architecture Research Office (1966-1979)

    … models for New England to the design of war games simulating the vagaries of the terrain in Vietnam. One research group, working in the nascent field of computer cartography, was formed in the Department of Landscape Architecture at Harvard University. The Landscape Architecture Research …

    mit Repository record for Between nature and artifice : The Landscape Architecture Research Office (1966-1979) (opens in a new tab)

  5. Global gamers, transnational play, imaginary battlefield: encountering the gameplay experience in the war-themed first-person-shooter, Call of Duty

    … the post-9/11 era we have witnessed the rise of war-themed digital games, which are increasingly produced and distributed on a massive global scale. This new form of 'militainment' re-formulates ‘the military-entertainment complex’ industrial model, and by repeatedly simulating …

    westminster Repository record for Global gamers, transnational play, imaginary battlefield: encountering the gameplay experience in the war-themed first-person-shooter, Call of Duty (opens in a new tab)

  6. Underground literature: Reshaping gender and nation in British and Irish fiction, 1871-1935

    … Time Machine (1895) with his gaming books, Floor Games (1911) and Little Wars (1913); in it I offer an account of how the miniature and the underground work together to promote a masculinity that preserves itself through pacifist ideology, becoming a breeding ground and repository for not only …

    uiuc Repository record for Underground literature: Reshaping gender and nation in British and Irish fiction, 1871-1935 (opens in a new tab)