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Showing 1 to 1 of 1 for “"Virtual world economics"”.
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Real economics in virtual worlds: a massively multiplayer online game case study: Runescape
This thesis explores economic aspects of virtual worlds by focusing on a specific massively multiplayer online role-playing game, RuneScape. In particular, it examines the similarities and differences between the virtual economics and real world economics, the economic understanding of RuneScape …