Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 20 of 149 for “"Virtual world"”.

  1. The Investigation of Helping Behavior in the Virtual World

    … a peer bullying situation that occurred in the virtual medium of Second Life. Additionally, due to the novel nature of this experimental medium, this study also examined the utility of Second Life as a mechanism for creating realistic psychological experiences. Independent variables included the …

    columbia-diss Repository record for The Investigation of Helping Behavior in the Virtual World (opens in a new tab)

  2. Cinemacraft: Exploring Fidelity Cues in Collaborative Virtual World Interactions

    … in this thesis concerns the contribution of virtual human (or avatar) fidelity to social interaction in virtual environments (VEs) and how sensory fusion can improve these interactions. VEs present new possibilities for mediated communication by placing people in a shared 3D context. However, …

    vt Repository record for Cinemacraft: Exploring Fidelity Cues in Collaborative Virtual World Interactions (opens in a new tab)

  3. Design and creation of a virtual world of Petra, Jordan

    … thesis presents the design and creation of a 3D virtual world of Petra, Jordan, based on the digital spatial documentation of this UNESCO World Heritage Site by the Zamani project. Creating digital records of the spatial domain of heritage sites is a well-established practice that employs the …

    cape-town Repository record for Design and creation of a virtual world of Petra, Jordan (opens in a new tab)

  4. Educators' experiences: the process of integrating virtual world technology in higher education

    … education who had used, or are currently using, virtual worlds in their courses. The focal point of most studies with regards to virtual worlds is on the technology itself. There have been very few studies where the focus is on educators. It is important to include educators, the human component, …

    bu Repository record for Educators' experiences: the process of integrating virtual world technology in higher education (opens in a new tab)

  5. Contact detection, collision forces and friction for physically based virtual world modeling

    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Civil Engineering, 1990.

    mit Repository record for Contact detection, collision forces and friction for physically based virtual world modeling (opens in a new tab)

  6. USING A VIRTUAL WORLD FOR SCIENCE INSTRUCTION WITH FIFTH AND SIXTH GRADE STUDENTS

    … qualitative study's purpose was to integrate virtual classroom assignments with traditional classroom activities. The integration of these virtual classroom assignments were used to assess the benefits of technology integration in a science classroom. Thirteen fifth and sixth grade students …

    nmu Repository record for USING A VIRTUAL WORLD FOR SCIENCE INSTRUCTION WITH FIFTH AND SIXTH GRADE STUDENTS (opens in a new tab)

  7. Integrating virtual world with choice experiment method: case of residential stormwater management measures

    … information to participants. I employed a virtual world platform and designed two experiments that are differentiated in terms of the level of social presence while describing attributes of a choice experiment study to participants. The impact of this integration was explored using four …

    uiuc Repository record for Integrating virtual world with choice experiment method: case of residential stormwater management measures (opens in a new tab)

  8. MOOSE crossing : construction, community and learning in a networked virtual world for kids

    Thesis (Ph. D.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1997.

    mit Repository record for MOOSE crossing : construction, community and learning in a networked virtual world for kids (opens in a new tab)

  9. The Real Virtual World: Connectivity and Techno-mediation in the Lives of College Students

    … such as social media, text messaging, and virtual communities are used to negotiate, establish and maintain interpersonal relationships among college students. Using in-depth interview and online participant observation, I explore the relationship between technological communication and …

    syracuse-diss Repository record for The Real Virtual World: Connectivity and Techno-mediation in the Lives of College Students (opens in a new tab)

  10. ADVERTISING A VIRTUAL WORLD: A CONTENT ANALYSIS OF CHINESE AND U.S. VIDEO GAME ADVERTISEMENTS

    … advertisements used more character progression, virtual item accumulation and socialization appeals. Limitations of the study and directions for future study are discussed.

    siu-theses Repository record for ADVERTISING A VIRTUAL WORLD: A CONTENT ANALYSIS OF CHINESE AND U.S. VIDEO GAME ADVERTISEMENTS (opens in a new tab)

  11. Young adults' sexual strategies and mating displays in the virtual world: an evolutionary perspective

    … examine sexual strategies and mating displays in virtual chatrooms, and to test LHT-based predictions about those strategies and displays. Specifically, I tested the hypotheses that, in the chatrooms, individuals would adopt sexual strategies and mating displays reflective of their different life …

    cape-town Repository record for Young adults' sexual strategies and mating displays in the virtual world: an evolutionary perspective (opens in a new tab)

  12. Development and Evaluation of Virtual World Instruction Based on a Constructivist Learning Environment Design Framework

    … capable of fulfilling these requirements is virtual worlds (Kemp and Haycock, 2008). Designed as a developmental research study, this research validates the use of virtual worlds as a development tool when building a CLE within the K-12 environment.

    vt Repository record for Development and Evaluation of Virtual World Instruction Based on a Constructivist Learning Environment Design Framework (opens in a new tab)

  13. Learning in a virtual world : expanding activity theory for the design and evaluation of group praxis

    … to support the design and evaluation of virtual worlds which are effective in their particular learning context by developing, a meta-theoretical framework for understanding "learning in a virtual world" and the novel dialectical methodology for designing and evaluating learning …

    cape-town Repository record for Learning in a virtual world : expanding activity theory for the design and evaluation of group praxis (opens in a new tab)

  14. A higher education case: millennial experience toward learning through a virtual world designed as an authentic learning environment

    … students for jobs in a constantly changing world. Many students of the Millennial generation may be social media savvy. However, what can be said about learning conditions and student readiness for active, reflective and collaborative learning and media literacy within their discipline? …

    wayne-thes Repository record for A higher education case: millennial experience toward learning through a virtual world designed as an authentic learning environment (opens in a new tab)

  15. Using a Virtual World to Teach Joint Protection to People Living with Rheumatoid Arthritis: A Pilot Randomised Controlled Trial

    … improve accessibility. Aims: (i) To develop a virtual world (VW) intervention available via the Internet in Second Life®, that aims to improve the knowledge of joint protection among people with RA and (ii) to undertake a pilot randomised controlled trial (RCT) to assess the feasibility of …

    plymouth Repository record for Using a Virtual World to Teach Joint Protection to People Living with Rheumatoid Arthritis: A Pilot Randomised Controlled Trial (opens in a new tab)

  16. Virtual world commerce adoption (VWCA) : a case study of second life investigating the impacts of perceived affordances, trust, and need satisfaction

    Virtual worlds are computer-simulated worlds in which multi-players can simultaneously interact in a rich graphical environment. The development of virtual worlds, along with the massive growth of users, creates opportunities for business organizations. This dissertation involves many studies …

    njit Repository record for Virtual world commerce adoption (VWCA) : a case study of second life investigating the impacts of perceived affordances, trust, and need satisfaction (opens in a new tab)

  17. Using Virtual Worlds to Identify Multidimensional Student Engagement in High School Foreign Language Learning Classrooms

    Virtual world environments have evolved from object-oriented, text-based online games to complex three-dimensional immersive social spaces where the lines between reality and computer-generated begin to blur. Educators use virtual worlds to create engaging three-dimensional learning spaces for …

    duquesne Repository record for Using Virtual Worlds to Identify Multidimensional Student Engagement in High School Foreign Language Learning Classrooms (opens in a new tab)

  18. A Bandwidth-Conserving Architecture for Crawling Virtual Worlds

    <p>A virtual world is a computer-based simulated environment intended for its users to inhabit via avatars. Content in virtual worlds such as Second Life or OpenSimulator is increasingly presented using three-dimensional (3D) dynamic presentation technologies that challenge traditional search …

    arkansas Repository record for A Bandwidth-Conserving Architecture for Crawling Virtual Worlds (opens in a new tab)

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