Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 20 of 854 for “"Virtual reality."”.
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Virtual Reality Engine Development
… and cheaper sensor and display technologies, virtual reality is becoming increasingly popular in the fields of gaming, therapy, training and visualization. Earlier attempts at popularizing VR technology were plagued by issues of cost, portability and marketability to the general public. Modern …
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Universal Usability of Virtual Reality
Virtual Reality (VR) is envisioned to be a mainstream medium that would change how we work, connect, and play. For this vision to be realized, however, VR must be equally accessible and enjoyable for all users irrespective of their differences. This dissertation addresses two research themes that …
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Interaction in Virtual Reality Simulations
L'abstract è presente nell'allegato / the abstract is in the attachment
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Benchmarking Virtual Reality Control Methods
… test that can be used to evaluate and compare virtual reality control methods using dexterity as a measurement. The results were recorded by asking a participant to perform a variation of a 9-hole peg test in both the real world and in virtual reality for each control method. The time taken to …
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Human performance in virtual reality
Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2025-03-28 without embargo terms
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Orchestral Conducting in Virtual Reality
… for beginners. To bridge this gap, we built the Virtual Reality Conducting system (VRC), a virtual reality system in which a user conducts a simulated orchestra. VRC detects the user’s hand movements and algorithmically infers fundamental conducting gestures, such as timekeeping and accent …
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Virtual Reality for Sport Training
Virtual reality (VR) has been successfully applied to a broad range of training domains; however, to date there is little research investigating its benefits for sport training. In this work we investigated the feasibility and usefulness of using VR for two sport subdomains: sport psychology and …
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Stationarity Perception and Virtual Reality Sickness
Stationarity perception involves accurately perceiving a stable visual environment, a critical skill for self-motion. This perception relies on evaluating signals from eye and head movements for congruence. Through a series of experiments, we systematically manipulated the consistency between …
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Virtual Reality RPG Spoken Dialog System
… with NPCs have not changed much over time. In Virtual Reality the old ways of getting quest and having conversation with NPCs are not sufficient anymore. The near presence of the NPC gives the player the urge to want to communicate in a more natural way, verbally. In this paper we introduce a …
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Computer Aided Drafting Virtual Reality Interface
… space, but they were at best stopgap solutions. Virtual Reality (VR) allows users to navigate and interact with digital 3D objects and environments the same way they would in the real world. For this reason, VR is a natural CAD interface solution. Using VR as an interface for CAD software, …
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Affective Visualization in Virtual Reality Systems
… signals to adjust the stimuli inside a virtual environment according to the user’s affective state. Therefore, this research project’s main objective is to understand how to develop a VR system that adapts automatically to the user’s affective state. A reference implementation of a …
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Using virtual reality for requirements validation
… of the system model.;We have developed a virtual environment model for the Production Cell robotic system, which runs in an ImmersaDesk Virtual Reality environment. Although it introduces higher cost in the requirements formalization phase, this approach can be very beneficial in the …
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Characterizing midair handwriting in virtual reality
… two writing methods (writing freely versus on a virtual whiteboard). Using our data, we trained a neural network to detect when ink should be placed during midair handwriting, achieving an overall 85% accuracy. We developed a data-viewing application to recreate sentences for visual analysis. …
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Virtual Reality Visualisations for Cyber Security
… of 2D graphics displayed on computer monitors. Virtual reality (VR) has the potential to improve these data visualisations using immersive 3D environments. These environments can support novel collaboration, navigation, and data manipulation mechanics. This thesis explores VR's role in cyber …
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Virtual Reality Simulation of Hip Surgery
… thesis describes the design and application of a virtual reality simulator for orthopaedic surgeryof the proximal femur. The aim of the research was to create a simulator with the followingattributes; could be used within the current public hospital setting, reflected the perceived needs ofthe …
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Virtual reality system with haptics integration
Virtual Reality (VR) is a multifaceted area with great potential from pure entertainment to scienti c research. Due to technological limitations, VR for the last thirty years has not really caught on since users were always left feeling dizzy and uncomfortable after a few minutes of using it. With …
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Fiction, Imagination, Videogames, and Virtual Reality
… engagement with fiction, videogames, and virtual reality. Relatively recent forms of fictional media, such as videogames and virtual reality, offer opportunities to inhabit different roles and access alternative social spaces, but they can also generate various ethical concerns. I employ …
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A cross-platform virtual reality experience
Virtual reality refers to a realistic and interactive experience whereby a user is able to observe and interact with a simulated three-dimensional environment. However, although immersive by nature, most modern virtual reality systems require the use of specialized head-mounted displays that result …
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