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Showing 1 to 14 of 14 for “"Virtual reality system"”.

  1. Virtual reality system with haptics integration

    Virtual Reality (VR) is a multifaceted area with great potential from pure entertainment to scienti c research. Due to technological limitations, VR for the last thirty years has not really caught on since users were always left feeling dizzy and uncomfortable after a few minutes of using it. With …

    uiuc Repository record for Virtual reality system with haptics integration (opens in a new tab)

  2. Improvements on mice tactile virtual reality system for electrophysiological experiments

    Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2023-12-04 without embargo terms

    uiuc Repository record for Improvements on mice tactile virtual reality system for electrophysiological experiments (opens in a new tab)

  3. Quantitative evaluation of the HTC Vive virtual reality system in controlled movement.

    Modern virtual reality systems enable users to be immersed in a virtual world. Validation of the HTC Vive will assure users and developers that games and applications made for the system are accurate representations of the real world. Here, both the translational and rotational capabilities of the …

    baylor Repository record for Quantitative evaluation of the HTC Vive virtual reality system in controlled movement. (opens in a new tab)

  4. Immersive Virtual Reality System Using BIM Application With Extended Vertical Field Of View

    … these components. The coordination of these systems involves locating and routing several subcomponents in a manner that satisfies different types of constraints. The earlier version of BIM Computer Aided Virtual Environment (CAVE) did not have provisions to show the overhead components of a …

    tdl Repository record for Immersive Virtual Reality System Using BIM Application With Extended Vertical Field Of View (opens in a new tab)

  5. Development and evaluation of an electromyography biofeedback-based virtual reality system for hand motion rehabilitation

    … an electromyography (EMG) biofeedback based virtual reality (VR) system targeted towards CP and stroke patients that could provide an engaging and effective way to practice and improve hand and arm motion functions. VR, which could provide a repetitive multimodal task­orient d r habilitation …

    cent-lancashire Repository record for Development and evaluation of an electromyography biofeedback-based virtual reality system for hand motion rehabilitation (opens in a new tab)

  6. Orchestral Conducting in Virtual Reality

    … for beginners. To bridge this gap, we built the Virtual Reality Conducting system (VRC), a virtual reality system in which a user conducts a simulated orchestra. VRC detects the user’s hand movements and algorithmically infers fundamental conducting gestures, such as timekeeping and accent …

    mit Repository record for Orchestral Conducting in Virtual Reality (opens in a new tab)

  7. Improvement of movement function using bespoke virtual reality based computer games

    … out activities of daily living more effectively. Virtual rehabilitation is developing as a method for the training and assessment of movement function, with evidence suggesting games controlled by the periphery can lead to improvements in activities of daily living, but virtual rehabilitation on …

    liverpool-jm Repository record for Improvement of movement function using bespoke virtual reality based computer games (opens in a new tab)

  8. Design and evaluation of a virtual reality training system for new underground rockbolters

    … technological skills. MinerSIM is an augmented virtual reality system with integrated hypermedia that is suitable for training underground miners in the basics of using a jackleg drill to install rockbolts. The first part of MinerSIM, which is a Web tutorial on underground rockbolting consisting …

    must-thes Repository record for Design and evaluation of a virtual reality training system for new underground rockbolters (opens in a new tab)

  9. A case study in the use of avatar-based therapy utilising the externalisation of problems with an adult on the autistic spectrum

    … combined with the use of avatars within a virtual world. The basis of this approach was the idea that this environment could help facilitate the externalisation phase of narrative therapy, to help produce more positive narratives about the client’s lived experience. It is qualitative …

    middlesex Repository record for A case study in the use of avatar-based therapy utilising the externalisation of problems with an adult on the autistic spectrum (opens in a new tab)

  10. Computerised automated feedback systems for sit-to-stand training

    … for a computerised automated feedback system for sit-to-stand training was generated. A virtual reality system with audio-visual feedback on performance was subsequently developed. This prototype used an inertial sensor and a portable force plate to provide raw movement data. A …

    strathclyde Repository record for Computerised automated feedback systems for sit-to-stand training (opens in a new tab)

  11. Development and benchmarking of advanced FM-based particle transport algorithms for steady-state and transient conditions, implementation in RAPID and its VRS web-application

    … are essential for modeling innovative nuclear systems, such as next-generation reactor designs. The existing methods generally compromise heavily between accuracy and affordability in terms of computation times. In this dissertation, novel algorithms for simulation of reactor transient …

    vt Repository record for Development and benchmarking of advanced FM-based particle transport algorithms for steady-state and transient conditions, implementation in RAPID and its VRS web-application (opens in a new tab)

  12. Development of spine design process and implementation of axiomatic design theory for cyber physical system design analysis

    … of the design process for Cyber Physical System (CPS) early stage design analysis.The thesis begins with an overview of CPS and recent literature relating to problem solving and creative thinking process, design principles and philosophies, and design process models in the areas of …

    strathclyde Repository record for Development of spine design process and implementation of axiomatic design theory for cyber physical system design analysis (opens in a new tab)

  13. A virtual hand assessment system for efficient outcome measures of hand rehabilitation

    … employing new technologies, such as robotics and system control, in order to improve the precision and efficiency of the standard clinical methods used in hand rehabilitation. However, the designs of these devices were either oriented toward a particular hand injury or heavily dependent on …

    strathclyde Repository record for A virtual hand assessment system for efficient outcome measures of hand rehabilitation (opens in a new tab)