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Showing 1 to 3 of 3 for “"Virtual reality in education"”.

  1. The use of virtual reality for teaching social skills to middle school students with autism

    The purpose of this study was to examine the effect on using virtual reality for middle school students with autism spectrum disorders (ASD) for learning their social conversation skills. Six students participated in the study to learn social skills in a simulated learning environment through six …

    rowan Repository record for The use of virtual reality for teaching social skills to middle school students with autism (opens in a new tab)

  2. Understanding player activity in a game-based virtual learning environment

    This study examines player activity in a game-based virtual learning environment as a means toward evaluating instructional and game design. By determining the goals embedded in project development and the availability and structure of in-game activities, the first part of this research highlights …

    msu Repository record for Understanding player activity in a game-based virtual learning environment (opens in a new tab)

  3. Developing knowledge for real world problem scenarios : using 3D gaming technology within a problem-based learning framework

    Problem-based learning is an instructional strategy that emphasises active and experiential learning through problem-solving activity. Using gaming technologies to embed this approach in a three-dimensional (3D) simulation environment provides users with a dynamic, responsive, visually engaging, …

    edithcowan Repository record for Developing knowledge for real world problem scenarios : using 3D gaming technology within a problem-based learning framework (opens in a new tab)