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Showing 1 to 3 of 3 for “"Virtual materiality"”.

  1. An inquiry into virtual materiality

    “We shape our tools, and thereafter they shape us," this Mcluhanism demands that when we create, we do so thoughtfully. This thesis examines artists' relation to VR tools for 3D shape modelling and their needs regarding VR creativity. A new interaction model is presented for sculpting in VR …

    uoit Repository record for An inquiry into virtual materiality (opens in a new tab)

  2. New consumption identities in virtual worlds. The case of Second Life.

    … behaviour as articulations of meanings and materiality within the productive of complex cultural milieu. This ethnographic thesis focuses on the three-dimensional virtual world of Second Life, which is a ¿Real Life¿ simulation and where the residents represent themselves through ¿avatars¿, …

    bradford Repository record for New consumption identities in virtual worlds. The case of Second Life. (opens in a new tab)

  3. New consumption identities in virtual worlds. The case of Second Life.

    … behaviour as articulations of meanings and materiality within the productive of complex cultural milieu. This ethnographic thesis focuses on the three-dimensional virtual world of Second Life, which is a ¿Real Life¿ simulation and where the residents represent themselves through ¿avatars¿, …

    bradford Repository record for New consumption identities in virtual worlds. The case of Second Life. (opens in a new tab)