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Showing 1 to 19 of 19 for “"Virtual characters"”.

  1. Cognitive and Behavioral Model Ensembles for Autonomous Virtual Characters

    … methods to create autonomous self-animating characters. Creating these models presents the following challenges: (1) Creating a cognitive or behavioral model is a time intensive and complex process that must be done by an expert programmer (2) The models are created to solve a specific …

    byu Repository record for Cognitive and Behavioral Model Ensembles for Autonomous Virtual Characters (opens in a new tab)

  2. Project PEAC : a Personal, Expressive Avatar Controller for the operation of virtual characters

    … and construct a prototype for the control of virtual avatars in a virtual space. It was designed with the intent to feature multiple interfaces such that the user would have many options to control a virtual character. The design was to have kinematic interactions (changing the physical pose …

    mit Repository record for Project PEAC : a Personal, Expressive Avatar Controller for the operation of virtual characters (opens in a new tab)

  3. Modelling and Animation using Partial Differential Equations. Geometric modelling and computer animation of virtual characters using elliptic partial differential equations.

    This work addresses various applications pertaining to the design, modelling and animation of parametric surfaces using elliptic Partial Differential Equations (PDE) which are produced via the PDE method. Compared with traditional surface generation techniques, the PDE method is an effective …

    bradford Repository record for Modelling and Animation using Partial Differential Equations. Geometric modelling and computer animation of virtual characters using elliptic partial differential equations. (opens in a new tab)

  4. Modelling and Animation using Partial Differential Equations. Geometric modelling and computer animation of virtual characters using elliptic partial differential equations.

    This work addresses various applications pertaining to the design, modelling and animation of parametric surfaces using elliptic Partial Differential Equations (PDE) which are produced via the PDE method. Compared with traditional surface generation techniques, the PDE method is an effective …

    bradford Repository record for Modelling and Animation using Partial Differential Equations. Geometric modelling and computer animation of virtual characters using elliptic partial differential equations. (opens in a new tab)

  5. Improving and Extending Behavioral Animation Through Machine Learning

    … animation</em> has become popular for creating virtual characters that are autonomous agents and thus self-animating. This is useful for lessening the workload of human animators, populating virtual environments with interactive agents, etc. Unfortunately, current behavioral animation techniques …

    byu Repository record for Improving and Extending Behavioral Animation Through Machine Learning (opens in a new tab)

  6. What aspects of realism and faithfulness are relevant to supporting non-verbal communication through 3D mediums

    … informed decisions when selecting which type of virtual character to implement for a particular application therefore contributing to the fields of virtual characters and virtual environments/serious gaming, by giving readers a greater understanding of virtual characters ability to convey …

    salford Repository record for What aspects of realism and faithfulness are relevant to supporting non-verbal communication through 3D mediums (opens in a new tab)

  7. Outdoor augmented reality n-th game editing suite

    … players a view of the real world augmented with virtual characters and information. Augmented Reality has proved to be a valuable educational tool, but bridging the gap between experimental game engines and in-class deployment has proved difficult. OARnGES attempts to close that gap by removing …

    mit Repository record for Outdoor augmented reality n-th game editing suite (opens in a new tab)

  8. Charles River City : an educational augmented reality simulation pocket PC game

    … work called River City, a desktop multi-player virtual simulation game. In Charles River City, students work in teams to investigate the cause of several illnesses in a virtual town. Through interviewing virtual characters, gathering water samples, and analyzing collected data, students learn to …

    mit Repository record for Charles River City : an educational augmented reality simulation pocket PC game (opens in a new tab)

  9. Automatic tailoring and cloth modelling for animation characters.

    The construction of realistic characters has become increasingly important to the production of blockbuster films, TV series and computer games. The outfit of character plays an important role in the application of virtual characters. It is one of the key elements reflects the personality of …

    bournemouth Repository record for Automatic tailoring and cloth modelling for animation characters. (opens in a new tab)

  10. Avatars in child investigative interviews: supporting disclosure and eyewitness memory through technology

    … contexts to reduce witness anxiety. In addition, virtual characters, e.g., avatars, are becoming increasingly common across many professional fields, including healthcare, counselling, and education. However, the use of avatars as investigative interviewers specifically for children and …

    abertay Repository record for Avatars in child investigative interviews: supporting disclosure and eyewitness memory through technology (opens in a new tab)

  11. Real Time Crowd Visualization using the GPU

    … of many applications such as Movies, Games and Virtual Reality simulations. The advantage with crowd rendering in movies is that the entire rendering process can be done off-line. And hence computational power is not much of an overhead. However, applications like Games and Virtual Reality …

    vt Repository record for Real Time Crowd Visualization using the GPU (opens in a new tab)

  12. Cyborg Psychology: The Art & Science of Designing Human-AI Systems that Support Human Flourishing

    … to enhance human rationality, “Personalized Virtual Characters” aims to support learning motivation, and “Future You” is designed to encourage long-term oriented thinking and behavior. Employing a diverse array of research methodologies, this work proposes a framework for investigating the …

    mit Repository record for Cyborg Psychology: The Art & Science of Designing Human-AI Systems that Support Human Flourishing (opens in a new tab)

  13. Reconstruction and analysis of dynamic shapes

    … shapes will enable various industries to enhance virtual characters, advance robot locomotion, improve sports performance, and aid in medical rehabilitation, thus directly affecting our daily lives. My methods efficiently recover much of the expressiveness of dynamic shapes from the silhouettes …

    mit Repository record for Reconstruction and analysis of dynamic shapes (opens in a new tab)

  14. Observational Animation: An Exploration of Improvisation, Interactivity and Spontaneity in Animated Filmmaking

    … film. By utilizing real time capture for both virtual camera and actor performance, I hope to create a unique atmosphere in which both character and camera operator have the ability to influence action and actively participate in an evolving narrative.</p><p>Observational films are known for …

    ohiolink Repository record for Observational Animation: An Exploration of Improvisation, Interactivity and Spontaneity in Animated Filmmaking (opens in a new tab)

  15. Adaptive motion synthesis and motor invariant theory.

    Generating natural-looking motion for virtual characters is a challenging research topic. It becomes even harder when adapting synthesized motion to interact with the environment. Current methods are tedious to use, computationally expensive and fail to capture natural looking features. These …

    bournemouth Repository record for Adaptive motion synthesis and motor invariant theory. (opens in a new tab)

  16. Embodied Pedagogical Agents: From Visual Impact to Pedagogical Implications

    … – visually represented, computer generated characters in pedagogical roles, such as virtual instructors, mentors and learning companions – populate the digital society in increasing numbers. They are found in educational programmes from preschool to university, as well as in broader …

    lund Repository record for Embodied Pedagogical Agents: From Visual Impact to Pedagogical Implications (opens in a new tab)

  17. Hairstyle modelling based on a single image.

    … game industry. Hair grooming and combing for virtual characters was traditionally an exclusive task for professional designers because of its requirements for both technical manipulation and artistic inspiration. However, this manual process is time-consuming and further limits the flexibility …

    bournemouth Repository record for Hairstyle modelling based on a single image. (opens in a new tab)

  18. Modeling Social Group Interactions for Realistic Crowd Behaviors

    … and visually pleasing steering behaviors of virtual humans. However, there is still a clear disparity between the variety of approaches and the quality of crowd behaviors in simulations. Many social science field studies inform us that crowds are typically composed of multiple social groups …

    vt Repository record for Modeling Social Group Interactions for Realistic Crowd Behaviors (opens in a new tab)

  19. People centered HMI’s for deaf and functionally illiterate users

    … (textual) interface was compared with the virtual character-based interactive interface. The study helped to identify usability barriers and users evaluated these interfaces according to three fundamental areas of usability, i.e. effectiveness, efficiency and satisfaction. In another study, …

    potsdam-diss Repository record for People centered HMI’s for deaf and functionally illiterate users (opens in a new tab)