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Showing 1 to 16 of 16 for “"Virtual Scene"”.

  1. Adaptation to a linear vection stimulus in a virtual reality environment

    … "looming linear vection" responses produced by a virtual checkerboard hallway scene moving towards the observer. In the Earth's gravity environment, the input of the vestibular system can be explored by setting the subject's body orientation (and axis of the vestibular system) in line with or …

    mit Repository record for Adaptation to a linear vection stimulus in a virtual reality environment (opens in a new tab)

  2. GPU ray tracing with CUDA

    … how light rays interact with objects in a virtual scene. The ray tracing technique can accurately portray advanced optical effects, such as reflections, refractions, and shadows, but at a greater computational cost and rendering time than other rendering methods. Fortunately, technological …

    eastern-wash Repository record for GPU ray tracing with CUDA (opens in a new tab)

  3. Generating Efficient Feedback and Enabling Interaction in Virtual Worlds for Users with Visual Impairments

    Virtual worlds have become very popular in the last decade and now these simulated environments have tens of millions of active users worldwide. Users benefit from virtual worlds in many different areas including social interaction, gaming, education and business. However, for users with visual …

    unr Repository record for Generating Efficient Feedback and Enabling Interaction in Virtual Worlds for Users with Visual Impairments (opens in a new tab)

  4. Responsive IoT : using biosignals to connect humans and smart devices

    … are used as the interface to navigate in a Virtual Reality (VR) environment. We develop Sublime, a new concept of Steady-State Visually Evoked Potentials (SSVEP) based Brain-Computer Interface (BCI). In this technology, brain-computer communication is triggered by imperceptible visual …

    mit Repository record for Responsive IoT : using biosignals to connect humans and smart devices (opens in a new tab)

  5. A case study in the use of avatar-based therapy utilising the externalisation of problems with an adult on the autistic spectrum

    … combined with the use of avatars within a virtual world. The basis of this approach was the idea that this environment could help facilitate the externalisation phase of narrative therapy, to help produce more positive narratives about the client’s lived experience. It is qualitative …

    middlesex Repository record for A case study in the use of avatar-based therapy utilising the externalisation of problems with an adult on the autistic spectrum (opens in a new tab)

  6. Software Tools for Integral Imaging Virtual Studios

    … the cost and provide extensive creativity, 3D virtual studios that can carry out a set of tasks from image capturing, processing, virtual scene generation, image compositing, compression, editing etc are necessary for 3D television program production. While 2D virtual studios have been …

    de-montfort Repository record for Software Tools for Integral Imaging Virtual Studios (opens in a new tab)

  7. Linking focus and context in three-dimensional multiscale environments

    … to various kinds of reference frames in a virtual scene and to each other---linking one or more focal views with a view that provides context. Central to these techniques is the explicit recognition of the frames of reference inherent in objects, in computer-graphics viewpoint …

    unh-thes Repository record for Linking focus and context in three-dimensional multiscale environments (opens in a new tab)

  8. 3D task performance using head-coupled stereo displays

    … to display stereo images of three-dimensional scenes using perspective projections defined dynamically by the positions of the observer's eyes. The user is presented with a virtual scene located within or in front of the workstation monitor and can move his or her head around to obtain …

    ubc Repository record for 3D task performance using head-coupled stereo displays (opens in a new tab)

  9. Virtual reality based upper extremity stroke rehabilitation system.

    Some studies suggest that the use of Virtual Reality technologies as an assistive technology in combination with conventional therapies can achieve improved results in post stroke rehabilitation. Despite the wealth of ongoing research applied to trying to build a virtual reality based system for …

    bournemouth Repository record for Virtual reality based upper extremity stroke rehabilitation system. (opens in a new tab)

  10. Binaural technology for virtual reality

    … generation and use of non-intrusive artificial virtual environments is gaining more and more importance. Virtual environments are used in a variety of fields such as product design or evaluation of prototypes. Moreover they turned out to be very effective for the visualization of complex data …

    aachen Repository record for Binaural technology for virtual reality (opens in a new tab)

  11. Multimodal interactions in virtual environments using eye tracking and gesture control.

    … users with more natural ways to interact with virtual environments than using traditional input methods. An emerging approach is gaze modulated pointing, which enables users to perform virtual content selection and manipulation conveniently through the use of a combination of gaze and other …

    bournemouth Repository record for Multimodal interactions in virtual environments using eye tracking and gesture control. (opens in a new tab)

  12. Low latency technology for interactive virtual environments

    … topic for the development of multi-modal Virtual Environments (VE). Human perception thresholds have to be met in order to create immersive environments with a high degree of believability. The system latency has to be in the range of milliseconds, indicating the need for fast interfaces …

    aachen Repository record for Low latency technology for interactive virtual environments (opens in a new tab)

  13. Path from Photorealism to Perceptual Realism

    … is to achieve Perceptual Realism — producing virtual imagery that is perceptually indistinguishable from real-world 3D scenes. Such a significant upgrade in the level of realism offers highly immersive and engaging experiences that have the potential to revolutionise numerous aspects of life …

    cambridge Repository record for Path from Photorealism to Perceptual Realism (opens in a new tab)

  14. Image Based View Synthesis

    … with the image-based approach to synthesize a virtual scene using sparse images or a video sequence without the use of 3D models. In our scenario, a real dynamic or static scene is captured by a set of un-calibrated images from different viewpoints. After automatically recovering the geometric …

    ucf

  15. Extending touch with eye gaze input

    … that holds the device; and free-hand gesture in virtual reality to interact with any viewed object at a distance located in the virtual scene. Overall, we demonstrate that using eye gaze to enable indirect input yields many interaction bene ts, such as whole-screen reachability, occlusion-free …

    lancaster Repository record for Extending touch with eye gaze input (opens in a new tab)

  16. Efficient photogrammetric reconstruction from 360 images for enhanced scene exploration and immersive observation [Ricostruzione fotogrammetrica efficiente da immagini a 360° per un’esplorazione avanzata della scena e un’osservazione immersiva]

    … e l'esplorazione di ambienti complessi in spazi virtuali. Questa ricerca si concentra sullo sviluppo di metodi efficienti per la ricostruzione fotogrammetrica utilizzando immagini equirettangolari a 360°, con l'obiettivo di migliorare l'esplorazione delle scene e creare esperienze virtuali …

    catania Repository record for Efficient photogrammetric reconstruction from 360 images for enhanced scene exploration and immersive observation [Ricostruzione fotogrammetrica efficiente da immagini a 360° per un’esplorazione avanzata della scena e un’osservazione immersiva] (opens in a new tab)