Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 20 of 257 for “"Virtual Reality (VR)"”.

  1. Immunology Virtual Reality (VR): Exploring Educational VR Experience Design for Science Learning

    Immunology Virtual Reality (VR) project is an immersive educational virtual reality experience that intends to provide an informal learning experience of specific immunology concepts to college freshmen in the Department of Biological Sciences at Virginia Tech (VT). The project is an …

    vt Repository record for Immunology Virtual Reality (VR): Exploring Educational VR Experience Design for Science Learning (opens in a new tab)

  2. Exploring the role of racial and ethnic socialization in virtual reality (VR) narratives

    … world, most of which are seldom modeled in virtual worlds. Even when race and ethnicity are taken into account for the design and implementation of characters and avatars, they are often only thought of as graphical customizations (e.g., skin color). This approach to the virtual

    mit Repository record for Exploring the role of racial and ethnic socialization in virtual reality (VR) narratives (opens in a new tab)

  3. Virtual Reality (VR) in Occupational Training: Enhancing Training Performance and Overcoming Challenges in Forklift Driving

    … has transformed occupational training, with virtual reality (VR) emerging as a promising tool, particularly for high-risk environments like forklift driving. VR enables immersive, hands-on learning in a safe, controlled setting, reducing real-world hazards. However, current VR-based …

    vt Repository record for Virtual Reality (VR) in Occupational Training: Enhancing Training Performance and Overcoming Challenges in Forklift Driving (opens in a new tab)

  4. Designing Virtual Reality (VR) experience for older adults and determine its impact on their overall well-being

    … develop some form of dementia or depression. Virtual Reality (VR) is believed to be beneficial to the older adults due to its immersive interaction capabilities. This thesis seeks to understand how virtual reality as a technology will impact older adults' emotional and social well-being. …

    mit Repository record for Designing Virtual Reality (VR) experience for older adults and determine its impact on their overall well-being (opens in a new tab)

  5. Understanding the Effects of Tablet-based Virtual Reality (VR) Viewing Systems for an Inclusive, Cross-device Virtual Environment

    Wearing a virtual reality head-mounted display (VR-HMD) disconnects users from the real- world context that they are physically in. While one solution is to have everyone in the room wear VR-HMDs, this is not inclusive for all users. For example, children are not recommended to wear VR-HMDs due to …

    vt Repository record for Understanding the Effects of Tablet-based Virtual Reality (VR) Viewing Systems for an Inclusive, Cross-device Virtual Environment (opens in a new tab)

  6. A Literature Review On Privacy and Security in Virtual Reality and Augmented Reality

    … each day, the progression towards embracing virtual reality environments in our daily activities become more real, and subsequently, the boundaries between virtual and physical worlds more in question. However, several issues continue to persist as the world around us changes – privacy and …

    kennesaw Repository record for A Literature Review On Privacy and Security in Virtual Reality and Augmented Reality (opens in a new tab)

  7. Design of virtual reality for students with autism, developed in a special school setting

    Virtual Reality (VR) has been used to augment physical systems or to provide virtual environments that are accessible via head displays. The Department of Education have initialised a special curriculum for students with special needs. In this project it will include people with autism spectrum …

    middlesex Repository record for Design of virtual reality for students with autism, developed in a special school setting (opens in a new tab)

  8. How can virtual reality benefit the lives of persons with MND?

    … benefits and challenges of implementing virtual reality (VR) technology in exercise interventions for individuals with motor neuron disease (MND) and other disabilities. We developed Stackly, a space-themed stacking game, as an example of how VR-based exercise programs could be designed …

    reykjavik Repository record for How can virtual reality benefit the lives of persons with MND? (opens in a new tab)

  9. Evaluating Eye-Tracking Multimodal Interactions in Virtual Reality

    Virtual reality (VR) has gained significant traction as a tool for both education and gaming in recent years. This research explores the accuracy and effectiveness of eye tracking as an object interaction method in VR. Specifically, this thesis presents the development of an interactive virtual

    calgary Repository record for Evaluating Eye-Tracking Multimodal Interactions in Virtual Reality (opens in a new tab)

  10. Visualization and manipulation of time-based content in an immersive educational environment

    … to implement in practice. The advent of virtual reality (VR) has allowed people to have immersive and interactive experiences in a safe and relatively cost-effective way. These qualities make VR a good candidate for use in education. We have developed a VR platform to help students learn …

    mit Repository record for Visualization and manipulation of time-based content in an immersive educational environment (opens in a new tab)

  11. Evaluating Trust in AI-Assisted Bridge Inspection through VR

    … explainability, and trustworthiness—within Virtual Reality (VR) environments for bridge maintenance. Adopting a within-subjects design approach, this research leverages VR environments to simulate real-world bridge maintenance scenarios and gauge user interactions with AI tools. With the …

    vt Repository record for Evaluating Trust in AI-Assisted Bridge Inspection through VR (opens in a new tab)

  12. Improving the spatial acoustic experience through calibration

    Virtual Reality (VR) applications often place a strong emphasis on the visual domain to convey information to users. Acoustic virtual reality is still vastly underutilized. This is partially due to challenges in rendering acoustic sources with spatial properties. To create a realistic acoustic …

    uiuc Repository record for Improving the spatial acoustic experience through calibration (opens in a new tab)

  13. Building note-taking tools to support learning in virtual reality

    With the advent of virtual reality (VR) technology, education and learning applications are able to leverage the fully immersive medium to create more hands-on, sophisticated, and engaging interactions. Alongside efforts to build virtual learning environments, note-taking can be reimagined in a …

    mit Repository record for Building note-taking tools to support learning in virtual reality (opens in a new tab)

  14. Interactive freeform solid modeling with haptic interface

    "This dissertation presents the development of a Virtual Sculpting system and addresses the issues of interactive solid modeling with haptic interface. A virtual reality (VR) approach is taken to make the use of modeling tools more intuitive and interactive. The virtual sculpting method is based on …

    must-thes Repository record for Interactive freeform solid modeling with haptic interface (opens in a new tab)

  15. A Rogerian case study seeking the future of VR responding to Dr. Sutherland's ultimate display.

    … this thesis I will measure the progress of virtual reality (VR) development. I cover the history of the format starting with pre-film technology all the way through the commercial failure of the Virtual Boy. From here I address the development boom of the 2000s that resulted in the first …

    baylor Repository record for A Rogerian case study seeking the future of VR responding to Dr. Sutherland's ultimate display. (opens in a new tab)

  16. Exergaming Physical Exercise Program Protocol For Older Adults With Mild Cognitive Impairment

    … program, using a pre-packaged, non-immersive virtual reality (VR) application. Results indicated a significant improvement in cognitive function following increased physical exercise, while balance stability was maintained. These findings suggest that an exergaming physical exercise program is …

    yale Repository record for Exergaming Physical Exercise Program Protocol For Older Adults With Mild Cognitive Impairment (opens in a new tab)

  17. Virtual Reality: Locomotion, Multi-player, and External Camera Integration

    The field of virtual reality (VR) continues to expand and evolve with each passing year, and in doing so, continues to attract the interest of many. In this thesis we look at three areas. One area of research is a case study comparing two types of locomotion, a natural and inorganic method of …

    unr Repository record for Virtual Reality: Locomotion, Multi-player, and External Camera Integration (opens in a new tab)

  18. Achieving efficient real-time virtual reality architectural visualisation

    … to identify ways to achieve efficient real-time virtual reality (VR) architectural visualisation by optimising selected factors, predict performance and propose a faster and efficient workflow. The research initially looks at the techniques of optimisation for VR visualisation. These techniques …

    nus Repository record for Achieving efficient real-time virtual reality architectural visualisation (opens in a new tab)

  19. Investigating the impact of interacting with real world objects in virtual environments.

    Virtual reality (VR) systems allow users to be fully immersed in a virtual world. Incorporating physical objects such as stairs in to virtual reality could provide better immersion and create new uses for these systems. This study investigated what impact interacting with a physical object in the …

    baylor Repository record for Investigating the impact of interacting with real world objects in virtual environments. (opens in a new tab)

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