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Showing 1 to 2 of 2 for “"Video games--Psychological aspects"”.

  1. Meaning and emotion in Squaresoft's Final Fantasy X: Re-theorising realism and identification in video games

    … the relationships between players and videogames, and that a cross·disciplinary approach is needed. It uses Ed Tan's (1997) and Torben Grodal's (1997) analyses of narrative, cognition, and emotion in film as a basis for interrogating existing research on, and providing a working model …

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