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Showing 1 to 2 of 2 for “"Video games industry"”.
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Geometrically and Perceptually Accurate Facial Mesh Synthesis and Personalised Blendshapes Generation using Graph Neural Networks
… do not meet high standards of VFX and AAA video games industry. This research explores geometric deep learning approaches to generation and editing of registered 3D facial meshes and personalised blendshapes. Significant impact of facial shape representations on the quality of reconstructed …