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Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 20 of 319 for “"Video game"”.

  1. Video game implementation: learning outcomes and perceptions

    … study was to examine whether student play of a video game designed and developed to teach the engineering process and basic computer programming skills influenced student engagement levels and student knowledge of the engineering process and basic computer programming skills. As the close of the …

    tdl Repository record for Video game implementation: learning outcomes and perceptions (opens in a new tab)

  2. Collaborative video game design work and diversity

    The video game design industry is one of the most significant fields for both producing and using Information and Communication Technologies (ICTs) today. Many industry leaders, researchers, and players continue to argue that diverse representation in both games and the workforce matters for the …

    texas Repository record for Collaborative video game design work and diversity (opens in a new tab)

  3. Finding Home: Creating a Video Game Soundtrack

    … recital was to reflect on the characteristics of video game music, how those characteristics were shaped through technological advancements in the industry, and how to apply them to composition. Due to the limitations of early video game technology and memory space, video game composers were …

    columbus-state Repository record for Finding Home: Creating a Video Game Soundtrack (opens in a new tab)

  4. Farm in ancient China: a video game concept

    lethbridge

  5. Predominant-Dominant Chains in Japanese Video Game Music

    <p>The short looping forms in Japanese video game music feature rapid modulations based on common chord progressions that necessitate contextual readings of harmonies in various keys to isolate how they manipulate tonal space. One such progression used by Japanese game music composers utilizes …

    usm Repository record for Predominant-Dominant Chains in Japanese Video Game Music (opens in a new tab)

  6. The sociocultural context of the video game experience

    "This dissertation explores the video game experience through extensive ethnographic research conducted in video arcades. The evolution of coin-operated video games is also examined and the games themselves are analyzed as cultural texts which embody both traditional and emerging cultural themes. …

    uiuc Repository record for The sociocultural context of the video game experience (opens in a new tab)

  7. Game worlds : a study of video game criticism

    … genres, focusing on the cultural situation of video games. Comparing the context of early film criticism and contemporary video game criticism, I argue that the public negotiation of meaning and value codifies a new medium as it emerges. In the case of digital games in particular, contemporary …

    mit Repository record for Game worlds : a study of video game criticism (opens in a new tab)

  8. GlitchAgent: Detecting Video Game Glitches from Gameplay Videos

    The increasing complexity of modern video games has made Quality Assurance (QA) a critical yet challenging bottleneck in the video game development and maintenance lifecycle, which relies heavily on expensive, labor-intensive, and inefficient manual testing. Automated glitch detection from gameplay …

    vt Repository record for GlitchAgent: Detecting Video Game Glitches from Gameplay Videos (opens in a new tab)

  9. The Impact of a Video Game Intervention on the Cognitive Functioning, Self-Efficacy, Self-Esteem, and Video Game Attitudes of Older Adults

    … have specifically examined the impact that video game training can have on cognitive functioning and well-being. Given the substantial implications that such work has for an ever-growing older adult population, this area of research has begun to pique the interest of researchers world-wide. …

    claremont Repository record for The Impact of a Video Game Intervention on the Cognitive Functioning, Self-Efficacy, Self-Esteem, and Video Game Attitudes of Older Adults (opens in a new tab)

  10. Temporality, authorial intentions, and truth in video game fiction

    This thesis examines the claim that video games differ fundamentally from other media in terms of fictional truth. Fictional truth has been treated extensively in the field of philosophy of fiction, primarily in relation to literature and, to a certain extent, film, but video games have been far …

    wlv Repository record for Temporality, authorial intentions, and truth in video game fiction (opens in a new tab)

  11. The travelling gamer : an ethnography of video game events

    This thesis is an ethnography of video gamers and video game events. It considers the social and cultural practices of video gamers away from the video game screen, and in particular focuses on those who participate in, and attend, various video game related events. Previous studies on video games …

    salford Repository record for The travelling gamer : an ethnography of video game events (opens in a new tab)

  12. Cognitive Effects And Academic Consequences Of Video Game Playing

    Introduction: prior video game playing (vgp) research has generated mixed empirical findings. Recent studies suggested positive effects vgp may have on cognitive skills, particularly improvements in visuospatial skills, processing speed, working memory, multitasking, and problem solving skills. By …

    mississippi Repository record for Cognitive Effects And Academic Consequences Of Video Game Playing (opens in a new tab)

  13. Automatic Game Parameter Tuning using General Video Game Agents

    Automatic Game Design is a subfield of Game Artificial Intelligence that aims to study the usage of AI algorithms for assisting in game design tasks. This dissertation presents a research work in this field, focusing on applying an evolutionary algorithm to video game parameterization. The task we …

    essex Repository record for Automatic Game Parameter Tuning using General Video Game Agents (opens in a new tab)

  14. Video game graphics and players’ perception of subjective realism.

    … work explores how people who play and develop video games perceive realism. ‘Realism’ is a very broad term and has different meanings for different people, therefore in this project the terms 'realism’ and ‘visual fidelity’ are used to refer to the visuals and their appearance in video games. …

    bournemouth Repository record for Video game graphics and players’ perception of subjective realism. (opens in a new tab)

  15. Gaming Bodies: Video Game Corporeality in Characters, Players, and Representations

    … of bodies as it arises in various sites of video game culture. It answers the implicit call found in game studies research to define, explore, and describe video game bodies, but the varied nature of bodies and games, and the inherent lack of a foundational theory of the subject to guide its …

    umn Repository record for Gaming Bodies: Video Game Corporeality in Characters, Players, and Representations (opens in a new tab)

  16. Press Start: Narrative Integration in 16-bit Video Game Music

    Ever since Pong graced the screens of video arcades, one of the most influential interactions between technology and sound has been the video game console. Over the past decade, scholars have begun to recognize this interaction with the steady growth of scholarship on video game sound; however, one …

    umkc Repository record for Press Start: Narrative Integration in 16-bit Video Game Music (opens in a new tab)

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