Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 15 of 15 for “"Video Game Playing"”.
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Cognitive Effects And Academic Consequences Of Video Game Playing
Introduction: prior video game playing (vgp) research has generated mixed empirical findings. Recent studies suggested positive effects vgp may have on cognitive skills, particularly improvements in visuospatial skills, processing speed, working memory, multitasking, and problem solving skills. By …
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The Effects of Video Game Playing on Perceptual and Cognitive Abilities
… research has found that just ten hours of action video game playing can improve performance on a variety of visual and attentional abilities. These results counter the long supported notion that transfer of training is limited to tasks either identical or very similar to the trained task. The …
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Problem video game playing, self esteem and social skills: an online study
… study investigated relationships between problem video game playing, self-esteem and social skills in an adult sample. Via the internet, 621 (560 male) primarily Australian participants completed three scales: the Rosenberg Self-Esteem Scale, the multidimensional Social Skills Inventory and …
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The effect of violent video game playing on gamer's views of victims of crime
… to explore the relationship between violent video game play and attitudes towards victims. As the violent genre of games become more popular and as the graphics and content becomes even more realistic and immersive, there has been concern that this media form offers a different perspective on …
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Video game playing: its effects on divided attention, encoding and retrieval processes of human memory
… The present study investigated the use of video games as a training tool to enhance skills of divided attention, explored the influence of video game tiaining on the encoding and retrieval processes of human memory, and thirdly, examined the differential influence of video game training and …
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A Theoretical Study of the Interactive Communication Process in Video Game Playing: A Symbolic Interactionist Approach
Video games have become the most popular leisure activity among children and adolescents. The increasing popularity of video games has urged researchers to determine the effects of video game playing on youngsters. Given the fact that most popular video games are violent in nature, much of the …
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Violent Video Game Playing, Moral Reasoning, and Attitudes Towards Violence in Adolescents: Is There a Connection?
… the relationship among adolescents’ violent video game playing patterns, habits and attitudes, their levels of moral reasoning, and their attitudes towards violence in real life was investigated. In addition, gender differences were addressed. The mixed-methodology was employed combining …
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The Relationship between Video Game Playing Habits and Reaction Time in Both Males and Females of Different Age Groups.
… study was to determine the relationship between video game playing habits, specifically frequency of video game playing sessions, length of video game playing sessions, and type of video game played, and reaction time (RT) in males and females of different age groups. The population consisted of …
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Perceptions of school shooters: How the race of a school shooter and his video game playing habits influence observers’ explanatory attributions about his crime
… x 2 (shooter played violent vs. nonviolent video games) between-subject ANOVA to determine if these variables would differentially influence the participants’ levels of agreement with various causal attributions about why a mass shooter would engage in such an act of violence. In particular, …
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The development of a self-report questionnaire to measure problematic video game play and its relationship to other psychological phenomena
<p>Problematic video game play is becoming a more frequent clinical presentation, and currently there is no standard way of measuring this phenomenon. This study operationalized this construct in a way that accurately reflects the existing literature and attempted to construct a valid measure based …
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Three Essays on Network Effects in Online Social Networks
… of my dissertation studies peer effects on video-game playing decisions on Steam. In each of the chapters of my dissertation, I deal with social selection by incorporating a machine learning algorithm, popular in online recommendation systems, to predict individual preferences based on …
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Pathology and Motivation in Players of Grand Theft Auto IV
… pure enjoyment (Ryan, Rigby & Przybylski, 2006). Video game playing is a form of intrinsically motivated behavior (Frederick & Ryan, 1995). Popular media commonly claims the act of playing video games leads individuals to behave in deviant and antisocial ways outside the confines of the gaming …
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Recognizing addictive disorders through transdiagnostic assessment
… eating, hypersexual behavior, and excessive video game playing. Data were collected at three time-points to develop a large pool of possible items, establish the initial factor structure and reduce the total item pool to 35 items, and confirm the factor structure as well as examine support …
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Brain Drain Or Brain Gain? Cognitive Skill Training With Novice Video Game Players With Casual Video Games
<p>Video game playing (vgp) has become a popular and widespread form of entertainment over the past two decades. This form of media is now popular with children, adolescents, and adults alike. While most early research on the effects of vgp focused on the relation of violence in video games and …
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Video Game Addiction And Motivation In Emerging Adults: A Person-Centered Approach
<p>This study investigated risk for problem video game play (PVGP) and motivation for play in emerging adult college students. A sample of 700 undergraduate students were recruited to participate in an online survey. A person-centered approach was utilized to examine risk for PVGP, and found three …