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Showing 1 to 8 of 8 for “"VR Training"”.

  1. Human-Centred Design for Improving VR Training of Clinical Skills

    With the advent of modern VR technology in 2016, its potential for medical simulation and training has been recognized. However, challenges like low user acceptance due to poor usability are frequently found, hampering wide-spread adoption. This research aims to address the usability of VR clinical …

    bournemouth Repository record for Human-Centred Design for Improving VR Training of Clinical Skills (opens in a new tab)

  2. Virtual Reality and Nursing Education: A Randomized Control Trial of the Effectiveness of Virtual Reality as a Simulation Modality

    <p>Virtual Reality (VR) is an emerging technology being utilized in educational and professional training in fields such as engineering, heavy industry, and the military. VR also has the potential to be utilized in pre-licensing nursing education; however, nursing programs have been slow to adopt …

    usd-thes Repository record for Virtual Reality and Nursing Education: A Randomized Control Trial of the Effectiveness of Virtual Reality as a Simulation Modality (opens in a new tab)

  3. Improvement of movement function using bespoke virtual reality based computer games

    … rehabilitation is developing as a method for the training and assessment of movement function, with evidence suggesting games controlled by the periphery can lead to improvements in activities of daily living, but virtual rehabilitation on the core is scarce. Study One (feasibility study) assessed …

    liverpool-jm Repository record for Improvement of movement function using bespoke virtual reality based computer games (opens in a new tab)

  4. Quantifying prehension in persons with stroke post rehabilitation

    … after a series of interactive virtual reality (VR) simulated training sessions and conventional physical therapy of similar intensity. Six subjects participated in VR training and five subjects in clinical rehabilitation for two weeks. Subjects' finger joint angles were measured during a …

    njit Repository record for Quantifying prehension in persons with stroke post rehabilitation (opens in a new tab)

  5. New approaches in training for in situ visualization of ionizing radiation measurements

    … of measurement tools and skills developed from training in order to understand and analyze measurements. Recent advances in technology allow for new approaches to be made in the radiation survey methodology generally used with the incorporation of augmented reality (AR) technology to improve …

    uoit Repository record for New approaches in training for in situ visualization of ionizing radiation measurements (opens in a new tab)

  6. Spatial Orientation Training in Virtual Reality: Designing for Cognitive Load and Spatial Ability

    … the understanding of spatial orientation in VR training by applying cognitive load theory in connection to visuospatial working memory across three related studies. Study 1 used eye-tracking during two spatial tasks (object-based rotation via Purdue Spatial Visualization Test: Rotations and …

    vt Repository record for Spatial Orientation Training in Virtual Reality: Designing for Cognitive Load and Spatial Ability (opens in a new tab)

  7. Mind the Skills Gap: A Conceptual Framework for Integrating Technology-mediated Learning in People-centric Production Systems

    … unprepared workforce. However, traditional training approaches in isolation seem to fall short of addressing this manufacturing skills gap. The limited scalability of many in-person approaches and the variable effectiveness of traditional methods may be a reason for that. Technology-mediated …

    cambridge Repository record for Mind the Skills Gap: A Conceptual Framework for Integrating Technology-mediated Learning in People-centric Production Systems (opens in a new tab)

  8. Virtual reality visual feedback and its effect on brain excitability

    … of visual feedback in virtual reality (VR) to increase excitability of distinct neural networks in the sensorimotor cortex. The objective is to explore neural responses to visual feedback of motor activities performed in complex virtual environments during functional magnetic resonance …

    njit Repository record for Virtual reality visual feedback and its effect on brain excitability (opens in a new tab)