Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 20 of 34 for “"User research"”.

  1. GURB : the game user research blueprint

    … and emerging technologies. The need for Games User Research (GUR) is becoming more important in order to ensure that the player experience matches with the game’s design intention. GUR helps validate experiences and fix issues before they reach the mass market ensuring the highest quality …

    uoit Repository record for GURB : the game user research blueprint (opens in a new tab)

  2. Psychophysiological measures of mental effort and emotion within user research

    … measures have potential to aid the discipline of user research, but are currently under-utilized. Currently, across both academia and industry there is a need to increase the quality and quantity of feedback garnered from individuals during user tasks. Psychophysiological measures are beneficial …

    iastate Repository record for Psychophysiological measures of mental effort and emotion within user research (opens in a new tab)

  3. Exploring game analytics solutions for data-driven user research in indie studios

    User research methodologies can be applied to games for the purposes of evaluating and improving them. Performing user testing during game development can highlight issues in gameplay early on, generally improving the end product. However, this evaluation can be costly, requiring frequent user

    uoit Repository record for Exploring game analytics solutions for data-driven user research in indie studios (opens in a new tab)

  4. Developing Design Guidelines for Educational Robots: Insights from User Research with Preschool Children

    … high demand for educational tools like robots. Research shows robots work better than screen-based tools (e.g., tablets) for keeping children engaged and social (Belpaeme et al., 2018). However, many parents and teachers worry about the quality of existing robots, as there are no clear design …

    de-montfort Repository record for Developing Design Guidelines for Educational Robots: Insights from User Research with Preschool Children (opens in a new tab)

  5. Vixen: a games user research tool for collection and interactive visualization of usertesting data

    … and exploration of relationships in usertesting data. For example, data from players' in-game movement can be combined with interview data or questionnaire results. However, the process of amalgamation is not straightforward, because the underlying data often exists in different …

    uoit Repository record for Vixen: a games user research tool for collection and interactive visualization of usertesting data (opens in a new tab)

  6. Dishing It Out: Reimagining Multicultural College Dining Through Student-Centered Design

    … Using MIT as a case study, this thesis employs user research and digital storytelling to explore how collecting student perspectives can inform college dining centers on better supporting the diverse cultural backgrounds and dietary needs of their students. The research and findings highlight …

    mit Repository record for Dishing It Out: Reimagining Multicultural College Dining Through Student-Centered Design (opens in a new tab)

  7. User feedback in design for emerging markets : methods and influencing factors

    … Design theory holds that understanding the user better can improve the success of the product, however, formal user research approaches designed for conventional markets may not be effective in emerging market scenarios. This thesis explores three factors that can affect the quality of user

    mit Repository record for User feedback in design for emerging markets : methods and influencing factors (opens in a new tab)

  8. Nota Bene V2 - Understanding and Implementing Methods for Synchronous and Collaborative Learning

    … synchronous features to the tool. After initial user research, we implemented various features, such as notifications and chat-like features, to help keep students engaged when learning online. Afterward, we ran a user study experiment to understand the user engagement and usability aspects of …

    mit Repository record for Nota Bene V2 - Understanding and Implementing Methods for Synchronous and Collaborative Learning (opens in a new tab)

  9. Synthesizing play: exploring the use of artificial intelligence to evaluate game user experience

    … of different experiences. The field of games user research (GUR) is dedicated to investigating and optimizing user experience in games. Such inquiries are of both commercial and academic importance, enhancing product quality and our understanding of human behaviour. A common GUR methodology is …

    uoit Repository record for Synthesizing play: exploring the use of artificial intelligence to evaluate game user experience (opens in a new tab)

  10. Aiding the experts: how artificial intelligence can augment expert evaluation with PathOS+

    Within games user research (GUR) predictive methods like expert evaluation are good for getting easy insights on a game in development but may not accurately reflect the player experience. On the other hand, experimental methods like playtesting can accurately capture the player experience but are …

    uoit Repository record for Aiding the experts: how artificial intelligence can augment expert evaluation with PathOS+ (opens in a new tab)

  11. Moving towards enhancing playtesting reports through data visualization

    … an important contribution to the fields of Games User Research and Human-Computer Interaction towards identifying areas of improvement in the portrayal of gameplay data.

    uoit Repository record for Moving towards enhancing playtesting reports through data visualization (opens in a new tab)

  12. A conceptual design and assessment of a low-cost augmented reality headset

    … resulting in slow market penetration and user adoption. In this paper, a conceptual design of a low-cost AR device will be proposed along with extensive market analysis and in-depth user research. The goal is to significantly univeil the actual user needs and lower the technical barriers …

    mit Repository record for A conceptual design and assessment of a low-cost augmented reality headset (opens in a new tab)

  13. Data literacy in the digital age : experience design for a workplace learning solution

    … instructional content, and peer networks. A user research survey was conducted to better understand the problem space, and an inference was made to address the issues surrounding data-literacy in the workplace. This concluded with a service framework, which was conceptualized to provide a …

    mit Repository record for Data literacy in the digital age : experience design for a workplace learning solution (opens in a new tab)

  14. The design and performance of a low-cost inflatable wheelchair seat cushion

    For wheelchair users, the use of wheelchair seat cushions is vital to preventing life-threatening pressure sores, but high quality air cushions are often too expensive and inaccessible for many people. Given the prevalence of pressure sores, there is a need for a more accessible alternative to …

    mit Repository record for The design and performance of a low-cost inflatable wheelchair seat cushion (opens in a new tab)

  15. I remember, at least I think I do : An investigation into emotional memories and our perception of them over time

    … of this work contribute to the areas of games user research, psychology, memory, digital game-based learning, aiming to improve our understanding of memory, what types of events we are likely to remember accurately and the way our emotions influence it as time passes by.

    uoit Repository record for I remember, at least I think I do : An investigation into emotional memories and our perception of them over time (opens in a new tab)

  16. Users, technology and space in libraries in the digital age

    This thesis is a user research study of emerging issues in the use of libraries as public spaces and as information repositories in the digital age. Till recently strong physicality was attached to the library with the only access to its information resources being visiting the library premises. …

    mit Repository record for Users, technology and space in libraries in the digital age (opens in a new tab)

  17. The development of online media to support design prototyping with a laser cutter

    … prototyping as part of the design process. User research was conducted to understand what information would be helpful for design students while using the laser cutter. The development of the site, targeting MIT Mechanical Engineering design students who are beginner level laser cutter …

    mit Repository record for The development of online media to support design prototyping with a laser cutter (opens in a new tab)

  18. A Human-Computer Interaction-Driven Inquiry on the Extent to Which Web-Based Trust Signals Adequately Represent the Risk of Interactions on the Web

    … products, services, and platforms, users are becoming more vulnerable to unintended consequences. One such consequence is the increased susceptibility to malicious actors and misinformation online. This vulnerability escalates as online interactions become more sophisticated, with …

    mit Repository record for A Human-Computer Interaction-Driven Inquiry on the Extent to Which Web-Based Trust Signals Adequately Represent the Risk of Interactions on the Web (opens in a new tab)

  19. Evaluating social and cognitive effects of video games using electroencephalography.

    Games User Research (GUR) is an area of evaluative player research and human-computer interaction (HCI) that aims to improve games, focused on a player’s understanding and on their experience when playing games. In this field, techniques are available to measure and understand user experience. …

    uoit Repository record for Evaluating social and cognitive effects of video games using electroencephalography. (opens in a new tab)

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