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Showing 1 to 18 of 18 for “"Unreal Engine"”.

  1. An investigation of online multiplayer game development within the context of novice development team with the help of a generic multiplayer framework

    … during the development of a multiplayer game. Unreal Engine was chosen as the engine to develop the framework and the game in based on the papers and sources comparing the most popular game engines in the market. Rychkova et. al’s (2020) Orbital Battleship and Buckley’s (2021) Choosing a game …

    abertay Repository record for An investigation of online multiplayer game development within the context of novice development team with the help of a generic multiplayer framework (opens in a new tab)

  2. Computer Aided Drafting Virtual Reality Interface

    <p>Computer Aided Drafting (CAD) is pervasive in engineering fields today. It has become indispensable for planning, creating, visualizing, troubleshooting, collaborating, and communicating designs before they exist in physical form. From the beginning, CAD was created to be used by means of a …

    embry-riddle Repository record for Computer Aided Drafting Virtual Reality Interface (opens in a new tab)

  3. Exploring design alternatives in game development engines using visual programming

    … developers to create and manage alternatives for Unreal Engine’s Blueprints Visual Scripting System. BPAlt allows the user to create, save, organize and swap Blueprint alternatives for rapid testing and experimentation. We conducted a user study with 10 moderately skilled participants where we …

    uoit Repository record for Exploring design alternatives in game development engines using visual programming (opens in a new tab)

  4. EUKARYO: An Agent-Based, Interactive, Virtual Reality Simulation of a Eukaryotic Cell

    Game engines provide sophisticated tools for rendering virtual environments. Their capabilities make them suitable for constructing detailed virtual environments. In this thesis, we present Eukaryo, an interactive, 3D model of a eukaryotic cell that was implemented in Unity and Unreal Engine. …

    calgary Repository record for EUKARYO: An Agent-Based, Interactive, Virtual Reality Simulation of a Eukaryotic Cell (opens in a new tab)

  5. Cooperative Payload Transportation by UAVs: A Model-Based Deep Reinforcement Learning (MBDRL) Application

    … physically linked UAVs. We also developed an Unreal Engine (UE) simulation connected to an offboard planner and controller via a Robot Operating System (ROS) framework that is transferable to real robots. This work achieves stable waypoint navigation in a stochastic environment with a sample …

    vt Repository record for Cooperative Payload Transportation by UAVs: A Model-Based Deep Reinforcement Learning (MBDRL) Application (opens in a new tab)

  6. Reducing jerk for bimanual control with virtual reality

    … The final study subsequently utilises the Unreal Engine 4 framework for the HTC Vive HMD system. All software developed is provided as a core part of this work.

    salford Repository record for Reducing jerk for bimanual control with virtual reality (opens in a new tab)

  7. Pruefcubing of the Future: Digital Twin Development for Automotive Measurement Integration in Pre-Series Production

    … real-time physical data into a high-fidelity Unreal Engine 5 environment. By utilizing a Flask-based REST API and JSON protocols, the system transforms a static 3D model into a dynamic Digital Twin (DT) that reflects "as-manufactured" realities with sub-millimeter precision. A core technical …

    debrecen Repository record for Pruefcubing of the Future: Digital Twin Development for Automotive Measurement Integration in Pre-Series Production (opens in a new tab)

  8. Efficient Ray Tracing For Mobile Devices

    … commonly available frameworks, such as Unity and Unreal Engine. In mobile devices, these frameworks are built on top of OpenGL ES and use a graphics technique called rasterization, a simple concept that yields good performance without sacrificing graphic quality. However, rasterization cannot …

    arkansas Repository record for Efficient Ray Tracing For Mobile Devices (opens in a new tab)

  9. VR conductor: a virtual reality conducting system for novice conductor practice

    … reality hardware. A serious game coded using Unreal Engine, VR Conductor focuses on three pedagogically-oriented features: first, users of VR Conductor conduct a virtual orchestra that responds to their tempo; second, the height and consistency of the user’s conducting plane is calculated; …

    ballstate-thes Repository record for VR conductor: a virtual reality conducting system for novice conductor practice (opens in a new tab)

  10. The Integration Of Synthetic Biology With Metabolically And Phenotypically Emergent Multicellular Simulations For Medical And Other Applications

    … vertex-based and domain-based modelling. Unreal Engine 4 development (UnrealMulticell3D) would be contrasted with multithreaded mesh generation (SynthMeshBuilder) and a novel biophysical high performance diffusion solver (ChemicalMatrixRM_CUDA). Concluding insights included bias-reducing …

    bradford Repository record for The Integration Of Synthetic Biology With Metabolically And Phenotypically Emergent Multicellular Simulations For Medical And Other Applications (opens in a new tab)

  11. Segmentation sémantique par réseaux neuronaux des espèces indésirables dans la culture du bleuet sauvage

    … habituellement utilisé pour des jeux vidéos (Unreal Engine), nous avons créé des environnements virtuels qui ont permis l’entraînement de réseaux neuronaux sous Tensorflow/Keras. Cette approche a permis de réduire considérablement l’effort d’acquisition et de classification de données réelles. …

    teluq Repository record for Segmentation sémantique par réseaux neuronaux des espèces indésirables dans la culture du bleuet sauvage (opens in a new tab)

  12. Diseño e implementación de entorno de modelado de sensor LiDAR utilizando técnicas de computación gráfica para la generación de datos sintéticos aplicado a navegación autónoma

    … un modelado de sensor LiDAR utilizando el motor Unreal Engine 4 sobre el simulador CARLA configurable que considera múltiples reflexiones del haz de luz, la divergencia del haz, el ángulo de incidencia en el obstáculo impactado y su material para calcular la intensidad del haz recibido y su …

    uns-ar Repository record for Diseño e implementación de entorno de modelado de sensor LiDAR utilizando técnicas de computación gráfica para la generación de datos sintéticos aplicado a navegación autónoma (opens in a new tab)

  13. Accelerare la Realtà: Generazione di Ambienti Virtuali per la Navigazione di Robot in Ambienti Naturali Tramite Deep Learning

    … rendering di scene fotorealistiche basato su Unreal Engine e un'interfaccia Python compatibile con OpenAI Gym. Esploriamo l'applicazione dell'ambiente di simulazione sviluppato in attività di navigazione nel mondo reale proponendo un nuovo metodo per stimare la traversabilità da input RGB. …

    catania Repository record for Accelerare la Realtà: Generazione di Ambienti Virtuali per la Navigazione di Robot in Ambienti Naturali Tramite Deep Learning (opens in a new tab)

  14. Computer Game Based Education and Training Tools for Nuclear Engineering

    Made available in DSpace on 2017-07-06T18:59:34Z (GMT). No. of bitstreams: 3 Xi_Chen_MS.pdf: 11331589 bytes, checksum: 46f8f99538e8faf0e09f4c8d8b3af990 (MD5) Xi_Chen_MS_ABS.pdf: 77840 bytes, checksum: 62ab2016eb96f005ee5524544a1d6f17 (MD5) license.txt: 4813 bytes, checksum: …

    uiuc Repository record for Computer Game Based Education and Training Tools for Nuclear Engineering (opens in a new tab)

  15. Past, Present, Future

    Past, Present, Future is an immersive and interactive art installation that seeks to put displaced Congolese and African artwork - commonly displayed in world museums - into their original cultural context. The exhibit's immersive experience sheds light on the colonial exploitation of African …

    vt Repository record for Past, Present, Future (opens in a new tab)

  16. Il passato nell’epoca della sua (ri)producibilità digitale. Torino 1943 - 45. Metodologia della ricerca con tecnologie informatiche. Sistema storico-territoriale di informazione multimediale

    … della computer graphic della navigazione in 3D. Unreal Technology è il nome dato al motore grafico utilizzato in numerosi videogiochi commerciali. Una delle caratteristiche fondamentali di tale prodotto è quella di avere uno strumento chiamato Unreal editor con cui è possibile costruire mondi …

    bologna Repository record for Il passato nell’epoca della sua (ri)producibilità digitale. Torino 1943 - 45. Metodologia della ricerca con tecnologie informatiche. Sistema storico-territoriale di informazione multimediale (opens in a new tab)