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Showing 1 to 20 of 28 for “"Uncanny valley."”.

  1. Uncanny valley

    … and post-production stages of the short film UNCANNY VALLEY, a film about a person trying to digitally resurrect his deceased mother. After his mother passes away from cancer, Anish finds a place where he can input data in order to breathe life into expired things. UNCANNY VALLEY touches on …

    texas Repository record for Uncanny valley (opens in a new tab)

  2. The Social Uncanny Valley

    The Uncanny Valley effect refers to the observation that robots who are highly human-like elicit negative responses from observers. Based on this observation, we examine human responses to AI-generated objects which are very similar to those made by humans. To date, it is unknown whether such …

    unr Repository record for The Social Uncanny Valley (opens in a new tab)

  3. The Uncanny Valley Effect

    The Uncanny Valley Effect (UVE) first emerged as a warning against making industrial robots appear so highly human-like that they could unsettle the real humans around them. It proposed a specific pattern of negative emotional responses to entities that were almost but not quite human, and has been …

    the-open-u Repository record for The Uncanny Valley Effect (opens in a new tab)

  4. Life in the Uncanny Valley: Workplace Issues for Knowledge Workers on the Autism Spectrum

    Many journal articles about autism spectrum disorders have been published. The definition of “high-functioning autism” used in these papers may need to be reconsidered, as a segment of the population may be more skilled than has been historically thought. A percentage of people on the autism …

    ohiolink Repository record for Life in the Uncanny Valley: Workplace Issues for Knowledge Workers on the Autism Spectrum (opens in a new tab)

  5. On development and perception of theomorphic robots: the uncanny valley effect to Artificial Intelligence (AI)

    … Questionnaire, widely used in research on the Uncanny Valley effect, to investigate how an AI system categorizes a robot relative to other entities. The Uncanny Valley, introduced by Masahiro Mori (1970), describes how human affinity toward anthropomorphic robots and avatars increases with …

    uoit Repository record for On development and perception of theomorphic robots: the uncanny valley effect to Artificial Intelligence (AI) (opens in a new tab)

  6. The Uncanny Valley: An Empirical Study on Human Perceptions of AI-Generated Text and Images

    This thesis explores how the uncanny valley phenomenon—historically tied to near-human robots—applies to text-based AI interactions and AI-generated images. While the concept has been predominantly studied in the context of robotics, the advent of generative AI reveals that text and visuals that …

    mit Repository record for The Uncanny Valley: An Empirical Study on Human Perceptions of AI-Generated Text and Images (opens in a new tab)

  7. The persuasiveness of humanlike computer interfaces varies more through narrative characterization than through the uncanny valley

    … they incur the greatest risk of falling into the uncanny valley, the loss of empathy associated with eerily human characters. The uncanny valley could delay the acceptance of humanlike interfaces in everyday roles. To determine the extent to which the uncanny valley affects persuasion, two …

    iupui Repository record for The persuasiveness of humanlike computer interfaces varies more through narrative characterization than through the uncanny valley (opens in a new tab)

  8. The Alchemist of the Surreal and the Uncanny Valley: Jan Švankmajer, the puppet and eerie animation

    … culture and tradition, employs the notion of the uncanny in his films in mixing and contrasting ways and animating the inanimate is a central element. Freud’s The Uncanny, draws from Delusion and Dream and has a precedent, Ernst Jentsch’s On the Psychology of the Uncanny, emphasising that the …

    essex Repository record for The Alchemist of the Surreal and the Uncanny Valley: Jan Švankmajer, the puppet and eerie animation (opens in a new tab)

  9. La figurine cisanthrope - Humanité liminale et contagion affective dans le cinéma d'animation

    … than more realistic ones (therefore avoiding the uncanny valley). By linking classical animated cartoons to their print cartoon ancestors, the author is able to call upon the array of studies on caricature perception to build a new understanding of animated character design, summed up into a type …

    liege Repository record for La figurine cisanthrope - Humanité liminale et contagion affective dans le cinéma d'animation (opens in a new tab)

  10. Exploring The Impact of Simulated Transfer of Sensory Experience on Social Behavior and Empathy

    … between people, they may be able to avoid the uncanny valley of attempted mimicry of existing nonverbal communication elements, while offering the benefits of an innately close link to emotional perception and affect. The goal of this research is to begin exploring the impact of novel tools for …

    mit Repository record for Exploring The Impact of Simulated Transfer of Sensory Experience on Social Behavior and Empathy (opens in a new tab)

  11. Loveability: A Critical Theory for Understanding Love, Humanness, and Futurity in the Age of the Sex Robot

    … Tropic Gynoid, MIT’s Kismet, the humanoid of the uncanny valley, synthetically-modelled systems, and Bina48. The robots act as case studies into normative assumptions of how humanness, and indeed aliveness, should look and be performed to be positioned as Loveable within the dominant ontology. …

    cambridge Repository record for Loveability: A Critical Theory for Understanding Love, Humanness, and Futurity in the Age of the Sex Robot (opens in a new tab)

  12. “How do natural childhood fears affect the overall experience of video gaming?”

    … design theories, such as monster theory and the uncanny valley, particularly regarding jump-scares. They reveal the lasting impact of concontextual storytelling elements on players' consciousness beyond gameplay. Music, especially audio cues from unknown sources, was noted as frightening, even …

    bradford Repository record for “How do natural childhood fears affect the overall experience of video gaming?” (opens in a new tab)

  13. Vivaria

    … what the performers played, creating an uncanny valley effect before distorting into a washed-out, incomprehensible variation. What remains are the gestures, cadences, and phrase structures—devoid of the nuance and fidelity of the original ecosystem. The processed electronics spawn new …

    bu Repository record for Vivaria (opens in a new tab)

  14. Acceptance of anthropomorphic technology.

    … technology due to the presence of the uncanny valley, threat to the human distinctiveness, or the undermining of traditional expectations from machines. Integration on the topic is sparse, and with advancements in natural face technology and artificial intelligence, the extent of …

    baylor Repository record for Acceptance of anthropomorphic technology. (opens in a new tab)

  15. The Effect of Interaction Fidelity on User Experience in Virtual Reality Locomotion

    … or low fidelity. We believe that there is an uncanny valley which is formed if a diagram is created using interaction fidelity and user effectiveness. Finding more points on this graph would help to support claims we have made with our hypothesis. There are several studies done previously in …

    vt Repository record for The Effect of Interaction Fidelity on User Experience in Virtual Reality Locomotion (opens in a new tab)

  16. Video game graphics and players’ perception of subjective realism.

    … perceived as ‘creepy’ and as part of the ‘uncanny valley’, related psychological aspects and influences are taken into account. This work also investigates how other aspects of the development process (design, animation, narrative, sound, etc.) assist the visual art with conveying realism …

    bournemouth Repository record for Video game graphics and players’ perception of subjective realism. (opens in a new tab)

  17. Coulrophobia: An Investigation into the Prevalence, Origins and Psychological Basis of the Fear of Clowns

    … Unpredictable Behaviour (M = 4.96) and The Uncanny Valley Effect (M = 4.78). Thematic Analysis also confirmed five consistent themes (N = 204): (1) The Clowns’ Appearance, (2) Displays of Erratic Behaviour, (3) The Uncanny Valley Effect, (4) Negative Media & Films, and (5) Direct Frightening …

    southwales Repository record for Coulrophobia: An Investigation into the Prevalence, Origins and Psychological Basis of the Fear of Clowns (opens in a new tab)

  18. The 'Uncanny' and The Android

    … she most often makes her appearance in the uncanny text. This appearance is nearly always accompanied by some variation of the vision motif. Despite wide spread interest in both the Uncanny' and the android, to date, there is not a theory which accounts for the uncanny nature of the android …

    unm Repository record for The 'Uncanny' and The Android (opens in a new tab)

  19. Cinemacraft: Exploring Fidelity Cues in Collaborative Virtual World Interactions

    … fidelity avatars to successfully sidestep the 'uncanny valley'. This research contributes to the field of immersive collaborative interaction by making transparent the methodology, instruments and code. Further, it is presented in non-technical terminology making it accessible for developers …

    vt Repository record for Cinemacraft: Exploring Fidelity Cues in Collaborative Virtual World Interactions (opens in a new tab)

  20. Passive Categorisation Training for Tinnitus Management

    … accurately capture the tinnitus experience. The uncanny valley phenomenon was not substantiated in tinnitus matching. Effortless auditory categorisation: WNST resulted in significant improvements in tinnitus impact independent of counselling; CT did not. Acute WN resulted in changes within the …

    auckland-ms Repository record for Passive Categorisation Training for Tinnitus Management (opens in a new tab)

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