Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 8 of 8 for “"Tic-Tac-Toe"”.
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Nontraditional Positional Games: New methods and boards for playing Tic-Tac-Toe
In this dissertation we explore variations on Tic-Tac-Toe. We consider positional games played using a new type of move called a hop. A hop involves two parts: move and replace. In a hop the positions occupied by both players will change: one will move a piece to a new position and one will gain a …
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Nontraditional Positional Games: New methods and boards for playing Tic-Tac-Toe
In this dissertation we explore variations on Tic-Tac-Toe. We consider positional games played using a new type of move called a hop. A hop involves two parts: move and replace. In a hop the positions occupied by both players will change: one will move a piece to a new position and one will gain a …
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From Tic-tac-toe to AlphaGo: a survey of algorithms used in various games
… in various games such as rock paper scissors, tic-tac-toe and go by turning a game’s qualitative aspects into quantitative aspects to talk about them mathematically. Game theory and the concept of a Nash equilibrium and subgame perfect equilibrium are introduced, as well as methods for …
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Use-driven concept formation
… create human-interpretable descriptions of tactics, and uncover both offensive and defensive strategies within five deterministic, perfect-information games that have up to forty-two million states apiece. I introduce a visualization technique for networks that discovers a new strategy for …
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Quantum mechanics in complex systems
… equations as well as a series of relativistic augmentations to the standard dimensional scaling procedure and to the self-consistent field calculations. Secondly, we propose a novel method of predicting drug efficacy in hopes to facilitate the discovery of new small molecule therapeutics by …
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Feature construction: An analytic framework and an application to decision trees
… problems: l-term kDNF Boolean functions, tic-tac-toe classification, mushroom classification, voting-record classification, and chess-end-game classification. The results demonstrate CITRE's potential for significantly improving hypothesis accuracy and conciseness. The results also reveal …
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Using genetic programming to learn predictive models from spatio-temporal data
… for learning predictive models from nondeterministic spatio-temporal data. The prediction models are represented as a production system, which requires two parts: a set of production rules, and a conflict resolver. The production rules model different, typically independent, aspects of the …
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Towards expressive mobile robots
Given the increase in robotic systems for the household, it is imperative to design the expressive modes of these systems, that in turn engender likability, animacy, acceptance, trust and adoption. This paper approaches this problem by proposing a design methodology that can be used to abstract …