Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 8 of 8 for “"Three-dimensional display systems."”.
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An Accelerating Method for Ray Tracing
No abstract prepared.
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An Accelerating Method for Ray Tracing
No abstract prepared.
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On the construction of an autonomous 3D machine vision system and the development of techniques for interpreting its output data
… in two parts, the preliminary development of a 3 dimensional vision system for use in robotics. The first part describes the successful development of a prototype of a fully autonomous computer peripheral from fast, hardwired circuitry which generates a 3D mapping of its field of view in a bank of …
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Novel haptic interface For viewing 3D images
… years there has been an explosion of devices and systems capable of displaying stereoscopic 3D images. While these systems provide an improved experience over traditional bidimensional displays they often fall short on user immersion. Usually these systems only improve depth perception by relying …
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Three-dimensional shape characterization for particle aggregates using multiple projective representations
… character recognition, etc. The conventional two-dimensional shape descriptors used in these applications do not readily lend themselves to compact representations in three dimensions. The situation is even more challenging when one attempts to numerically describe the three-dimensional shapes of …
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Planning techniques for agent based 3D animations.
… challenge for computer animated story generation systems. We present a novel prototype which consists of a 3D engine and a planner for a simple virtual world. We incorporate the 2D planner into the 3D engine to provide 3D animations. Based on the plan, the 3D world is created and the objects are …
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Procedural content creation and technologies for 3D graphics applications and games.
… centers around procedural content creation systems. By moving away from purely human content creation toward systems in which humans play a substantially less time-intensive but no less creative part in the process, procedural content creation opens new doors. From a qualitative standpoint, …