Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 9 of 9 for “"Thing-in-itself"”.
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CATCH | BOUNCE: Towards a relational ontology of the digital in art practice
How might ‘the digital’ be conceived of in an ‘expanded field’ of art practice, where ontology is flattened such that it is not defined by a particular media? This text, together with an installation of art work at the Exhibition Research Lab, Liverpool John Moores University (13-24 March), …
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Nothing: Kant’s analysis and the Hegelian critique
This thesis aims to throw an illuminating light on the as yet neglected concept of nothing in Kant’s system, a concept which is taken into consideration, by Kant, in accordance with the guiding thread of the categories of the understanding. My main argument is that Kant has a fourfold division of …
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Settlement in an Amereican landscape : a place of work amidst a particle accelerator's transformation of the Texas prarie
… the design of the research facility accompanying the Superconducting Super Collider, a large particle accelerator planned for central Texas. It will focus on this Pl'Qject as a form of human settlement in a prairie landscape altered by the presence of a technological intervention, the collider …
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What the Fuck is This?: Aesthetic Nature of Being or Ontology in the Poetry of Gerard Manley Hopkins
<p>“What the Fuck is This?” examines the intersection of phenomenology and poetry arguing for an aesthetic nature of Being and focuses on how we know or experience the world instead of Cartesian absolutes. This subjective knowledge does not compete against objective knowledge but simply recognizes …
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Learning to kill? Taking aim with the first-person shooter.
Academic debates about the ‘effects’ of playing video games have been ongoing for several decades. By investigating the learning potential of first-person shooter games from the Call of Duty franchise this study gives fresh stimulus to the area of video games as tools for facilitating learning. …
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(In)visibility and missing persons: Desperately seeking certainty
This thesis is an exploration of (in)visibility and missing persons, specifically the impact of the police response to reports of missing persons and subsequent investigations into the disappearance of people. The literature review builds on a review of harm and missing persons in which …
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Towards the poetic
… artifact makes a case for a particular way of making. It is a search for things which mediate between ourselves and the earth. It is a search for those things which allow us to dwell, for things that anchor our belonging. It is a search for things which are formed from a principle which is a …
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Playing the crisis: video games and the mobilization of anxiety and desire
… economic analysis of the video game as an engine of global anxiety and desire. Attempting to move beyond conventional studies of the video game as a thing-in-itself, relatively self-contained as a textual, ludic, or even technological (in the narrow sense of the word) phenomenon, I propose …
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Dialectical Metafiction and the Self-Conscious Subject of American Modernism
<p>In the past twenty years, scholars on the Left have attempted to explain a turn to conservatism and an accompanying melancholy within American Modernism during the canonization of its literary texts, or they have attempted to "recover" the once-thriving but now repressed political energies of …