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Showing 1 to 3 of 3 for “"The Stanley Parable"”.

  1. Gaming for Meaning: Video Games and Evolving Reader Response

    <p>Video games and their communities have something to teach reader response theorists. These theories already recognize readers as creators by acknowledging that their interpretations make meaning; however, these theorists are still struggling to determine the limits of reader interpretation. …

    nmu Repository record for Gaming for Meaning: Video Games and Evolving Reader Response (opens in a new tab)

  2. The mind-game film in the age of the anthropocene : at the limits of productive pathologies

    This thesis transforms Thomas Elsaesser’s (2021) theory of the mind-game film by extending it to the conditions of the Anthropocene (as crisis imaginary). I argue that the scale, complexity, and contradictions of the anthropocentric era, with its non-human temporalities and ecological catastrophes, …

    oxford-brookes Repository record for The mind-game film in the age of the anthropocene : at the limits of productive pathologies (opens in a new tab)

  3. Ludic Dysnarrativa: How Can Fictional Inconsistency In Games Be Reduced?

    The experience of fictional inconsistencies in games is surprisingly common. The goal was to determine if solutions exist for this problem and if there are inherent limitations to games as a medium that make storytelling uncommonly difficult. Termed ‘ludic dysnarrativa’, this phenomenon can cause a …

    arts-london Repository record for Ludic Dysnarrativa: How Can Fictional Inconsistency In Games Be Reduced? (opens in a new tab)