Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 7 of 7 for “"The Legend of Zelda"”.
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Narrative Epic and New Media: The Totalizing Spaces of Postmodernity in The Wire, Batman, and The Legend of Zelda
… culture, showing that new media epics model the postmodern world in the same way that ancient epics once modelled theirs. It demonstrates how the epic genre recurs across different cultures and subcultures, even as each instantiation of the epic remains unique to its particular society. The …
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A framework for proving the computational intractability of motion planning problems
This thesis develops a framework for proving computational complexity results about motion planning problems. The model captures reactive environments with local interaction. We introduce a motion planning problem involving one or more agents that move around a connection graph and through …
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Intimate worlds : reading for intimate affects in contemporary video games
When we think of pleasures to be found in video games, we often talk about power, control, agency, and fun. But to center these pleasures is to privilege certain stories, players, actions and possibility spaces. This thesis uses the framework of intimacy to closely examine three games for their …
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Who Died: Redefining the Elegy Through Affect and Trauma
<p>This project introduces the claim that death literature, specifically elegies and epitaphs, do not rely on set structure or content, but rather are poetic effects of trauma and affect. Both have been defined and redefined by critical scholars, but there is still a division about their use. The …
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Oh no I'm toast! : mastering videogame secrets in theory and practice
Secrets are a ubiquitous part of contemporary videogame design, yet are largely unexplored within academic discourse and often dismissed as extras. I contend that secrets play a fundamental and influential role within a given gamespace in terms of the way they affect a videogame design and player …
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Experiencing the Game: an Interpretive, Multi-Case Study of Video Game Spaces Using the Philosophies of John Dewey
Video games are widely regarded as sources of entertainment and research suggests theymay also possess an untapped educational potential (Gee, 2008; Squire, 2011). Though trending positively, the research on the educational efficacy of video games as been slow and primarily evaluates static game …
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Press Start: Narrative Integration in 16-bit Video Game Music
Ever since Pong graced the screens of video arcades, one of the most influential interactions between technology and sound has been the video game console. Over the past decade, scholars have begun to recognize this interaction with the steady growth of scholarship on video game sound; however, one …