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Showing 1 to 7 of 7 for “"The Legend of Zelda"”.

  1. Narrative Epic and New Media: The Totalizing Spaces of Postmodernity in The Wire, Batman, and The Legend of Zelda

    … culture, showing that new media epics model the postmodern world in the same way that ancient epics once modelled theirs. It demonstrates how the epic genre recurs across different cultures and subcultures, even as each instantiation of the epic remains unique to its particular society. The

    uwo Repository record for Narrative Epic and New Media: The Totalizing Spaces of Postmodernity in The Wire, Batman, and The Legend of Zelda (opens in a new tab)

  2. A framework for proving the computational intractability of motion planning problems

    This thesis develops a framework for proving computational complexity results about motion planning problems. The model captures reactive environments with local interaction. We introduce a motion planning problem involving one or more agents that move around a connection graph and through …

    mit Repository record for A framework for proving the computational intractability of motion planning problems (opens in a new tab)

  3. Intimate worlds : reading for intimate affects in contemporary video games

    When we think of pleasures to be found in video games, we often talk about power, control, agency, and fun. But to center these pleasures is to privilege certain stories, players, actions and possibility spaces. This thesis uses the framework of intimacy to closely examine three games for their …

    mit Repository record for Intimate worlds : reading for intimate affects in contemporary video games (opens in a new tab)

  4. Who Died: Redefining the Elegy Through Affect and Trauma

    <p>This project introduces the claim that death literature, specifically elegies and epitaphs, do not rely on set structure or content, but rather are poetic effects of trauma and affect. Both have been defined and redefined by critical scholars, but there is still a division about their use. The

    dominican Repository record for Who Died: Redefining the Elegy Through Affect and Trauma (opens in a new tab)

  5. Oh no I'm toast! : mastering videogame secrets in theory and practice

    Secrets are a ubiquitous part of contemporary videogame design, yet are largely unexplored within academic discourse and often dismissed as extras. I contend that secrets play a fundamental and influential role within a given gamespace in terms of the way they affect a videogame design and player …

    mit Repository record for Oh no I'm toast! : mastering videogame secrets in theory and practice (opens in a new tab)

  6. Experiencing the Game: an Interpretive, Multi-Case Study of Video Game Spaces Using the Philosophies of John Dewey

    Video games are widely regarded as sources of entertainment and research suggests theymay also possess an untapped educational potential (Gee, 2008; Squire, 2011). Though trending positively, the research on the educational efficacy of video games as been slow and primarily evaluates static game …

    alabama Repository record for Experiencing the Game: an Interpretive, Multi-Case Study of Video Game Spaces Using the Philosophies of John Dewey (opens in a new tab)

  7. Press Start: Narrative Integration in 16-bit Video Game Music

    Ever since Pong graced the screens of video arcades, one of the most influential interactions between technology and sound has been the video game console. Over the past decade, scholars have begun to recognize this interaction with the steady growth of scholarship on video game sound; however, one …

    umkc Repository record for Press Start: Narrative Integration in 16-bit Video Game Music (opens in a new tab)