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Showing 1 to 20 of 23 for “"Texture Synthesis"”.

  1. Real-time Image Enhancement Using Texture Synthesis

    … an approach to real-time image enhancement using texture synthesis. Traditional image enhancement techniques are typically time consuming, lack realistic detail, or do not scale well for large magnification factors.</p><p>Real-time Enhancement using Texture Synthesis (RETS) combines interpolation, …

    byu Repository record for Real-time Image Enhancement Using Texture Synthesis (opens in a new tab)

  2. Real-time transition texture synthesis for terrains.

    … the transitions where differing material textures meet on a terrain surface presents a particularly unique set of challenges in the field of real-time rendering. Natural landscapes are inherently irregular and composed of complex interactions between many different material types of …

    bournemouth Repository record for Real-time transition texture synthesis for terrains. (opens in a new tab)

  3. Feature-Based Texture Synthesis and Hierarchical Tensor Approximation

    Finally, we propose to apply multilinear models to wavelet domain to reduce overhead. High-frequency wavelet sub-bands are subdivided into small blocks most of which get pruned. The blocks are usually correlated especially when properly classified. Different channels and sub-bands may exhibit …

    uiuc Repository record for Feature-Based Texture Synthesis and Hierarchical Tensor Approximation (opens in a new tab)

  4. An exploration of texture synthesis with neural networks

    Textures are a integral part of Computer Graphics, and creating realistic textures is a challenging task. Recently, Neural Networks have made significant advances in the area, and have shown great promise in creating believable textures. Despite this, there exist some problems with their use in …

    uiuc Repository record for An exploration of texture synthesis with neural networks (opens in a new tab)

  5. Example based texture synthesis and quantification of texture quality

    Textures have been used effectively to create realistic environments for virtual worlds by reproducing the surface appearances. One of the widely-used methods for creating textures is the example based texture synthesis method. In this method of generating a texture of arbitrary size, an input …

    njit Repository record for Example based texture synthesis and quantification of texture quality (opens in a new tab)

  6. Vector Field Manipulations in Three-Dimensional Time-Varying Flow Data Compression and Image/video Editing

    … generation to achieve a morph that preserves texture detail and orientation near the dragged silhouette, synthesized using the original image as an anisotropic texture. We introduce a new distortion to patch-based texture synthesis that aligns texture features with image features. A dense …

    uiuc Repository record for Vector Field Manipulations in Three-Dimensional Time-Varying Flow Data Compression and Image/video Editing (opens in a new tab)

  7. Synthesis of Progressive Varying Texture Through Blending Laplacian Pyramid Coefficients

    We generate a texture synthesis algorithm where there is gradual progression of merged textures in the output image. The goal of the algorithm is to merge the textures based on given measure of texture proportion. The proportion of texture contents defines how much of textures from each input will …

    carleton Repository record for Synthesis of Progressive Varying Texture Through Blending Laplacian Pyramid Coefficients (opens in a new tab)

  8. Stereological techniques for synthesizing solid textures from images of aggregate materials

    When creating photorealistic digital scenes, textures are commonly used to depict complex variation in surface appearance. For materials that have spatial variation in three dimensions, such as wood or marble, solid textures offer a natural representation. Unlike 2D textures, which can be easily …

    mit Repository record for Stereological techniques for synthesizing solid textures from images of aggregate materials (opens in a new tab)

  9. Synthesis, Editing, and Rendering of Multiscale Textures

    The study of textures---images with repeated visual content---has produced a number of useful tools and algorithms for analysis, synthesis, editing, rendering, and a variety of other applications. However, the recent rapid growth in data storage and computational abilities has expanded the notion …

    columbia-diss Repository record for Synthesis, Editing, and Rendering of Multiscale Textures (opens in a new tab)

  10. Interactive Image Filling-In

    … priority in the searching process for texture completion, and picking the best combination of structure and texture completion in the damaged region. The framework to achieve the interactive filling-in process contains five main steps. First, the scratch or deformity is detected. …

    byu Repository record for Interactive Image Filling-In (opens in a new tab)

  11. Distributed texture-based terrain synthesis

    Terrain synthesis is an important field of Computer Graphics that deals with the generation of 3D landscape models for use in virtual environments. The field has evolved to a stage where large and even infinite landscapes can be generated in realtime. However, user control of the generation process …

    cape-town Repository record for Distributed texture-based terrain synthesis (opens in a new tab)

  12. Globally -Coordinated Locally-Linear Modeling of Multi-Dimensional Data

    … linear subspaces. In dynamic texture synthesis, we are able to model non-stationary dynamic textures, which cannot be handled by any of the existing approaches. In human motion synthesis, we show that realistic synthesis can be performed without using specific transition …

    uiuc Repository record for Globally -Coordinated Locally-Linear Modeling of Multi-Dimensional Data (opens in a new tab)

  13. Modelling visual search for surface defects

    … how well human observers can nd defects in textured surfaces, over a wide range of task di culties. Stimuli for experiments will be generated using texture synthesis methods and human search strategies will be captured by use of an eye tracker. Two di erent modelling approaches will be …

    heriot-watt Repository record for Modelling visual search for surface defects (opens in a new tab)

  14. Fast Algorithms For Fragment Based Completion In Images Of Natural Scenes

    Textures are used widely in computer graphics to represent fine visual details and produce realistic looking images. Often it is necessary to remove some foreground object from the scene. Removal of the portion creates one or more holes in the texture image. These holes need to be filled to …

    ucf

  15. Example Based Processing For Image And Video Synthesis

    … with. We represent this problem first as a texture synthesis influenced sampling problem, where the idea is to form feature vectors representative of the data and then sample them coherently to synthesize a plausible output for the new image or video. Grounding the problem in this manner is …

    gatech Repository record for Example Based Processing For Image And Video Synthesis (opens in a new tab)

  16. Image Evolution Using 2D Power Spectra

    Procedurally generated textures have seen use in many applications, are a high-interest topic when exploring evolutionary algorithms, and hold a central interest for digital art. However, there is an existing difficulty in finding suitable heuristics for measuring perceived qualities of an image. …

    brock Repository record for Image Evolution Using 2D Power Spectra (opens in a new tab)

  17. Recognition, Mining, Synthesis and Estimation (Rmse) for Large-Scale Visual Data Using Multilinear Models

    … of multilinear models in recognition, mining, synthesis, and estimation (RMSE) for large-scale tensor visual data in computer vision and graphics. We develop novel algorithms based on multilinear models to efficiently explore the relationship of multiple factors within the data and investigate …

    uiuc Repository record for Recognition, Mining, Synthesis and Estimation (Rmse) for Large-Scale Visual Data Using Multilinear Models (opens in a new tab)

  18. Dynamic textures: models and applications

    "Temporal or dynamic textures are video sequences that are spatially repetitive and temporally stationary. Dynamic textures are temporal analogs of the more common spatial texture. They are a family of visual phenomena where the texture elements, or the spatially repeating elements, undergo …

    uiuc Repository record for Dynamic textures: models and applications (opens in a new tab)

  19. Improvement and measurement of neural style transfer

    Style transfer methods produce a transferred image which is a rendering of a content image in the manner of a style image. There is a rich literature of variant methods. We seek to understand how to improve style transfer: in particular, there is some evidence that cross-layer losses are helpful, …

    uiuc Repository record for Improvement and measurement of neural style transfer (opens in a new tab)

  20. Design And Assessment Of Compact Optical Systems Towards Special Effects Imaging

    … provide the option for the creation of real-time texture synthesis. Thus, while computer graphics is a powerful tool in the field of special effects, it is neither portable nor does it provide work in real-time capabilities. Real-time special effects may, however, be created optically. Such …

    ucf

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