Global ETD Search
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Showing 1 to 3 of 3 for “"Terrain Rendering"”.
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A Voxel-Based Approach to the Real-Time Simulation of Sands and Soils
Natural terrains composed of sands, soils, and other types of granular materials are subject to deformation and alteration when in uenced by interactions with humans and machines. These interactions include excavation and earthmoving activities such as digging, pushing, lifting, dumping, and …
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Multi-scale representations of virtual 3D city models
… The second technique is a real-time-rendering technique for geometric enhancement of landmark objects within a virtual 3D city model. Depending on the virtual camera distance, landmark objects are scaled to ensure their visibility within a specific distance interval while deforming …
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Real-Time Stylized Rendering for Large-Scale 3D Scenes
… there is still significant demand for stylized rendering tools. Stylized, or non-photorealistic rendering (NPR), applications generally sacrifice physical accuracy for artistic or functional visual output. Oftentimes, NPR applications focus on extracting specific features from a 3D environment …