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Showing 1 to 4 of 4 for “"Tabletop role-playing games"”.

  1. Tabletop Role-Playing Games and the Actual Play Show: Author, Audience, and Adaptation

    Though tabletop role-playing games, or TRPGs, have received some scholarly attention since the creation of Dungeons and Dragons in the 1970s, very few scholars have considered how TRPGs function as a vehicle for long-form narrative. As an inherently collaborative form of narrative, the TRPG …

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  2. The Dragon's Eye: A Quest for Tabletop Role-Playing's Visual Culture

    <p>The world of Tabletop Role-Playing Games (TRPGs) has always been defined and dominated by <em>Dungeons & Dragons (D&D)</em>, the game that pioneered the industry in the 1970’s. Meanwhile during this time, independent games have consistently innovated new ways of utilizing this highly creative …

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  3. An Examination of Gaming Environments in Dungeons and Dragons Groups

    <p>Tabletop Role-Playing Games (TRPG) like <em>Dungeons & Dragons</em> are unique phenomena within the topics of game-based learning and gamification of leadership development.<em> </em>Games in general are used for both game-based learning (learning from playing games) and as sources of …

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