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Showing 1 to 1 of 1 for “"TUBSTAP"”.

  1. Towards Better Turn-Based Strategy Planning Agents: Turn-Based Evolutionary Tree Search

    … games, TBS games like Civilization or TUBSTAP require sequencing multiple unit-level decisions per turn, resulting in state spaces where conventional algorithms like Monte Carlo Tree Search (MCTS) and Rolling Horizon Evolutionary Algorithms (RHEA) struggle to scale. First, we perform an …

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