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Showing 1 to 5 of 5 for “"Supplemental Learning"”.

  1. An adaptive domain-independent agents-based tutor for Web-based supplemental learning environments

    … respect to the style of pedagogy, models of user learning, and instructional algorithms. Thus, this design is easily adapted for use beyond the tested domain of introductory college physics. PT is designed in the object-oriented paradigm, building upon the recent work in multi-agent systems (MAS). …

    mit Repository record for An adaptive domain-independent agents-based tutor for Web-based supplemental learning environments (opens in a new tab)

  2. A Theory-Based Integrated Design Process for Development and Evaluation of Web-Based Supplemental Learning Environments

    … considerations to be used for implementing learning applications based on the Web: (1) integration of the human-computer interface design with instructional design, (2) development of the evaluation framework to improve the overall quality of Web-based learning support environments, and (3) …

    vt Repository record for A Theory-Based Integrated Design Process for Development and Evaluation of Web-Based Supplemental Learning Environments (opens in a new tab)

  3. Useful Learning Tools in Anatomy Dissection Video

    … Digital videos can be useful adjuncts for learning anatomy. It is important to understand cognitive factors that influence students’ learning when developing learning videos. This research evaluates video-based learning tools’ effect on student exam performance and preference. METHODS. A …

    creighton Repository record for Useful Learning Tools in Anatomy Dissection Video (opens in a new tab)

  4. Playing to Win: Applying Cognitive Theory and Gamification to Augmented Reality for Enhanced Mathematical Outcomes in Underrepresented Student Populations

    … potential to engage students and transform their learning of STEM concepts. AR blends the real and virtual worlds by overlaying computer-generated content such as images, animations, and 3D models directly onto the student's view of the real world. Visual representations of STEM concepts using AR …

    vt Repository record for Playing to Win: Applying Cognitive Theory and Gamification to Augmented Reality for Enhanced Mathematical Outcomes in Underrepresented Student Populations (opens in a new tab)