Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 5 of 5 for “"Super Mario Bros."”.
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Investigation of Videogame Flow: Effects of Expertise and Challenge
… engaged in various levels of the videogame Super Mario Bros. Twenty experts and twenty novices experienced the easier level of World 1-2 while the other twenty experts and novices were exposed to the more difficult level World 6-1. After gameplay, participants completed a modified survey …
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Using the ZMET Method to Understand Individual Meanings Created by Video Game Players Through the Player-Super Mario Avatar Relationship
… looking at the interviewees' relation with the Super Mario Bros avatar to gain an understanding of player-avatar relationships. Interviews are then discussed to describe how these individuals understand the video game message and avatar relationship.
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Unsimulability, Universality, and Undecidability in the Gizmo Framework
… We give a proof that generalized New Super Mario Bros. is undecidable using one of the undecidable gizmos.
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Speedrunners and Motivation: Self-Determination Theory Applied to a Speedrunning Community
… and their communities. Members of the Super Mario Bros 3 (SMB3) speedrunning community were interviewed to better understand their speedrunning motivations. Anonymous questionnaires and semi-structured interviews were conducted with seven speedrunners who were active on Speedrun.com and …
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Exquisite Corpses: Markedness, Gender, and Death in Video Games
This dissertation analyzes gendered death animations in video games and the way games thematize death to remarginalize marked characters, including women. This project combines Georg Wilhelm Friedrich Hegel’s work on the human subjection to death and Georges Bataille’s characterization of sacrifice …